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Three years have passed and I'm working on an update (or rewrite). It will be the most advanced spike strip script ever released. A few coming features: 1. Popping individual tires instead of popping...
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Quote: Originally Posted by Cank @Tr1viUm What's the advantage of using your recursive method instead of a loop? The advantage is that you can actually loop while it is threaded. It is ...
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I uploaded R6-2 for windows: http://www.solidfiles.com/d/b27395ff17/
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If you want to use threads for queries in a loop (especially with multiple indexes), then it differs a lot from the thread example on the Wiki. I faced this problem today (my queries also had to execu...
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You have to use square brackets. So in your case it will be "[]boom[]".
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They don't differ much from speed. Switch is often considered faster because it's much easier to optimize.
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I'm definiately using this. I was missing one feature though. I wasn't able to see the original size of the image. If that could be made in future I'd be very happy.
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Quote: Originally Posted by Zh3r0 LOL, at the code above, this could be a racist script, i mean they can ban a whole country. Very nice. And yes "Salut" means in English Haiiiii tharrr d...
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http://gtamap.delux-host.com/converter/ This should also work.
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I think the 1 should be i instead.... pawn Код: GetPlayerPos(1,PACX,PACY,PACZ); pawn Код: GetPlayerPos(i,PACX,PACY,PACZ);
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Quote: Originally Posted by Hiddos Rather impossible. 2 things that may be possible; 1) Create a shitload of objects which'll probably fail 2) Use a shitload of textdraw which'll make it...
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Quote: Originally Posted by RyDeR` pawn Код: his code Should work. I thought dialogs could hold more than 256 characters. I think it's either 1024 or 2048. I'm not entirely sure ab...
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In SA:MP 0.1 SetVehicleParamsForPlayer conflicted with SetPlayerCheckpoint. After a certain amount of vehicles showed the objective it didn't show SetPlayerCheckpoint anymore. If I remember it correct...
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Vehicles can only trigger OnPlayerPickUpPickup when pickup type 14 is used.
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Quote: Originally Posted by _Jay_ You don't need to use a timer - checkout OnVehicleDamageStatusUpdate This is only called called when visual elements are damaged, not when the car lose...
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OnGameModeInit works in a filterscript. You can destroy and create the textdraws there again.
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If you're interested in using that in format. Use %.1f where 1 is the amount of decimals. For Example: Код: new Float:x = 52.352661, string[64]; format(string, 64, "x = %.2f", x); Result = 52.35
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I do agree OnPlayerUpdate is a bit overkill. Quote: Originally Posted by Baked-Banana The only problem is that all you created at the top is this. pawn Код: new Text:HealthBar[19]; ...
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http://forum.sa-mp.com/index.php?topic=168527
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Quote: Originally Posted by Espeon So this is what you've been up to lately... Cool lol. Nah. That's something else. This is just something I've been doing thirty minutes before this t...
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