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I still find it is weird that only people on your server are reporting this issue to you. No one else is posting here (or anywhere) about it. When I get some time I will post an edited COL file, you ...
449
Out of hundreds of servers that use these objects you are the only person to ever report this problem. I made those objects (and the majority of the objects in SAMP). The flags I set for them are as ...
449
From the SAMP.IDE file: Quote: #----------------------------------------------------------------- # LS BeachSide # ------------ # These objects can be used to replace a block of apartment...
221
When the problem is occurring hold down F5 and take a screenshot so we can see your streaming memory usage stats. Also, make sure you are not using a "streaming memory fix" as SA-MP 0.3.7 has it buil...
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Quote: Originally Posted by sprtik Thanks for your response; how did the crash exploit work and how can I prevent it in the script? I am not comfortable posting specifics on how an expl...
803
These limitations were put into effect to prevent client crash exploits. Your patching will just allow malicious users to crash other players again if you do not handle it correctly in your script (w...
803
Sorry, I did not release the mapping shown in those pictures... it was just an example for the screenshots. I am sure you can create your own and it will turn out even better. Good luck!
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You need to remain patient... there are some other much more important issues that need to be addressed first.
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I know this is not really related to the problem you posted but it is worth mentioning that in SA:MP 0.3.7 RC5+ you can use -1 for the modelid param to remove all of the map objects within the specifi...
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Quote: Originally Posted by long76 AVG Virus "samp.exe" IDP Generic Whitelisted IDP Generic Whitelisted is a potential threat. Threats, when malicious, can be used to interfere with the ...
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I was able to reproduce the UV animation problem with draw distance > 300. Then I was able to fix it with draw distance 299. The fact you still have the issue must be something to do with adding m...
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For now you can fix that UV animation speeding up issue by changing the draw distance to 299m... it only seems to happen when SA:MP is doing the rendering (draw distance > 300).
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19942, PoliceRadio1, PoliceRadio1, 50, 0 Uses a new TXD file I added called "PoliceRadio1.txd" (in SAMP.img) 19904, ConstructionVest1, bmyap, 100, 2097152 Uses the existing construction worker skin T...
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A few questions for you: * What are the affected object IDs? * Do you have any mods installed? * Do you have a streaming memory fix installed? (eg Cleo) * Does it always happen with the same objects o...
192
Quote: Originally Posted by spedico Probably has been reported before, but anyways. Inside the new building in west LS, certain camera angles cause all objects, players etc. to disappear....
6,462
This camera problem has existed in all previous versions of SA-MP. When you drive inside an object that has been created by SA-MP the camera will escape for a few seconds then return inside. If you c...
92
Quote: Originally Posted by Infra Wops, forgot 13177 I checked that object and it works fine on my client. There are no TXD file conflicts. Maybe you have some mod installed? If not we...
15,786
Quote: Originally Posted by Infra Getting this bug only in RC4 What is the ID of that problem object? You did not tell us so we cannot check it out. Quote: Originally P...
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You have a skin mod installed which is replacing the lapd1.txd file.
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