Search Results
Quote: Originally Posted by Dignity Try logging in with your SA-MP forum details. It gives me the following: Quote: Login error: There is no user by the name "Jonrb". Check...
270
Quote: Originally Posted by Y_Less TBH I wouldn’t be surprised if you were the first person to try this. Neither this system nor SA were designed for large crowds. Yes, people slowly p...
270
Quote: Originally Posted by Pottus Try this spawn a 100x100 grid of them 10 meters apart then approach them out of stream from different angles. Do the same NPC's only appear? Or do only t...
270
Quote: Originally Posted by Pottus So extend your tests then update the wiki with your findings. - There appears to be 51 reorganize their spawn in a tight circular formation - Create a c...
270
Hi folks! I've been fiddling around with the actors a bit lately, and there seems to be some sort of undocumented actor limit of around 50 in any particular area. I've found a couple of posts sugges...
270
It makes me very happy that this exists. Nice one!
664
Through very tedious debugging I have solved the issue - Whatever the update to the streamer plugin did, it made the float subtract function very unhappy indeed. I rolled back to the previous version ...
46
Код: Script[gamemodes/file.amx]: In file 'C:\Users\Ann\Desktop\Samp Servers\pawno\include\float.inc' at line 108: Script[gamemodes/file.amx]: Run time error 20: "Invalid index parameter (bad entry...
46
Your Rape2 function needs to have the 'health' variable created. To do this, add Код: new Float:health; just before the GetPlayerHealth and SetPlayerHealth. I don't know if that is what you mea...
109
I'm not sure this is easily possible without making a lot of small gang zones by hand (Or programming your own way of doing it automatically). CreateDynamicCircle (I believe) is used for area detectio...
131
If your server normally saves to a particular folder, make sure that the folder exists on the host (Check '/scriptfiles' of both your local computer and the host, make sure they match). Also make sure...
183
You might want to try re-download it (Make sure you have an appropriate version for the server you are using). Otherwise, try removing the '.dll' part from the config file. If you're doing this on li...
129
I'd like to bump this, if I may. Is there anybody out there with a good idea of how to guage the effects of timers on CPU usage?
126
I understand that, but the only possibility that I could come up with is that (Like some callbacks) a timer's behaviour might be influenced by return values. (Obviously timers don't traverse through s...
126
Hello, Regarding the usage of timers in scripts - I understand that using a lot of them is bad but does anybody have any data regarding differences in use, number of timers etc. I'd be very interest...
126
Just switch around killerid and playerid in SendDeathMessage
141
For finding boundary coordinates I recommend using your map editor, or making a simple textdraw that updates every so often with your X and Y position.
187
If you're using a custom game-mode, try re-compiling it and trying again. If that doesn't help, you should try and run a default game-mode to make sure that everything is working correctly. If you're...
110
Like Konstantinos said, you need to follow the instructions given in the FAQ. Download the C++ redistributables and try again.
161
At a glance, I'd say that if you do /setbomb multiple times in quick succession (Within 10s), it'll bug and only the last one will explode. Not only that, but it will explode multiple times as the tim...
440