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Quote: Originally Posted by DJDhan WOW at last, but wonder if it was actually shooting at us when we are near it. Sigh, nvm You did a great job and I am gonna use this. Although, I'd lik...
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yep no screens => will not test it.
214
more informations please screens please else => no download
278
hm have seen better maps... but it's ok...
342
looks extremely nice I got something like your DM-Creation in my House-System & you should do that: Add the possibility to have MORE than one dm spawn to prevent spawnkilling and make it more fu...
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was funny to run around with a friend on this but we never reached the top lol^^
1,499
one tip^^: except of using "NoOwner", use "No Owner" so you don't have to do the kick-thing... or use a name like "_" like i did in my house script (lol i'll never release it^^)
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the GETIP thing doesn't work for me...
4,429
Quote: Originally Posted by Mystique You have most likely added UsePlayerPedAnims(); under OnGameModeInit. Search for it and remove it. Then you walk like a gay penguin.
168
uhm isn't it just copied out of lvdm as i see givecashdelay?? It's not a FS it's just a command... nothing unique...
557
haha nice work thiaz -- schцn weiter scripten schatzi
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Quote: Originally Posted by Jonny_lockhart Quote: Originally Posted by Kinto Wrong Topic Post It Here: http://forum.sa-mp.com/index.php?board=10.0 pure spamming -.- Ju...
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Quote: Originally Posted by Rockline Quote: Originally Posted by LowCo. Put the screens in your topic with the [ img] tags, not as a download. ok! that do i next time ju...
348
Quote: Originally Posted by Thrarod Hmm... It would be cool if there was small explosions in fron of the MG Quote: Originally Posted by V1ceC1ty Quote: Originally ...
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range and damage is changeable look at the CreateMinigun Function. But i'll include a function to change it later like SetMinigunDamage & SetMinigunRange.
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Quote: Originally Posted by Chivits Quote: Originally Posted by Tenshi ™ just put it on a FS to test this feature, and this is what i come up with: Код: ~\include\a_minig...
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