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Quote: Originally Posted by HeLiOn_PrImE It depends on what you want to do. You can't just put them all in the same bucket, because they are not the same thing. HTML is the standard marku...
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InformationServer IP: server.americantrucking.xyz:7831 Website: http://americantrucking.xyz || http://forum.americantrucking.xyz Player slots: 30 Gamemode type: Trucking / Missions Host: HostSkool Fi...
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Thanks for reply. What script-sided thing besides using exit with SendRconCommand can trigger shutdown? I do not have any filterscripts and exit with SendRconCommand is used nowhere. I never granted r...
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As said in the title my 0.3.7-R2 server randomly closes itself, unexpectedly for no apparent reason. Only log input that's written is: [18:57:17] --- Server Shutting Down. [18:57:17] -- Exiting -- | ...
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The problem might not be in your code but in TimestampToDate instead. I just told the creator of that function to take a look at your problem.
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Quote: Originally Posted by Sensation Hi guys! I would like if player's rank is Leader can use Isleader commands. example: if player rank is "Leader" can use kickmember command. How Can I ...
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Have much fun pawn Код: #define SendFormatMessage(%0,%1,%2,%3) format(str, sizeof(str),%2,%3) && SendClientMessage(%0, %1, str)SendFormatMessage(playerid, COLOR, "I am %s", thisismyname)...
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If you really removed the fan from the heatsink it's no wonder if it overheats. Games require more power and therefore the GPU generates more heat so it overheats much faster while gaming than with de...
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Definitely S3, but not the Mini version as you linked above. It's much more limited in every manner.
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Thanks for your replies everyone. As a temporary solution I will save the timestamp as string.
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The problem is now actually pinpointed to y_ini. Setting and using the variable doesn't seem to cause any problems but when it's saved or loaded, this starts to happen.
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Glad to hear I'm not the only one then. Alerted ****** on IRC but he just left right away :P
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YSI version 3.09.0684 Is this what you wanted to see? http://pastebin.com/jG5Wkkqh
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The code that causes this issue is visible in the first post. pawn Код: somevar[playerid] = gettime()+(86400*163); Posthunters are not needed on this thread.
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I've recently discovered that at least my server is not capable of handling timestamps which are set far in the future. Today I was trying to set a player variable containing a timestamp 163 days away...
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3200 or something on second attempt. It seems like I can reach better highscore by randomly tapping arrows rather than thinking and then making moves.
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You could use a unix timestamp for this. When a player logs in: pawn Код: SetPVarInt(playerid, "LoginTime", gettime()); When the player leaves: pawn Код: public OnPlayerDisconnect(playeri...
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Imagine it this way: If you're travelling 100 kilometers per hour, you travel 27,8 meters per second. If you divide 27,8 by 100, you'll get 0,278. Therefore, if you drive 1km/h, it's 0,278 meters mor...
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