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Quote: Originally Posted by Misiek Hey, thanks for the suggestion. I could add it, but also, I would love to get a second contributor. If anyone is feeling like they'd like to give it a tr...
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Quote: Originally Posted by Unrea1 It would be better with these functions: Code: IsValidPreciseTimer KillAllPreciceTimers I've been using this plugin on my test server and I agree w...
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Quote: Originally Posted by Misiek Hi everyone! Thanks for the reports! samp-precise-timers ⌚v2.0.2 release This SA-MP plugin provides precise timers for the server. It is written in Ru...
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Great stuff and many years in the making. It just proves a new server can be successful in these 'dying' SA-MP times.
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Hi Kye, I have always thought there should be more communication with the community of SA-MP and yourself and I'm glad this topic has come to life. Could you share some light on what are your though...
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There's a discord full of people, pop in and speak to the people 'on the ground'.
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I think this thread is starting to derail / going off topic. I think let's concentrate on the new update.
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Could you indicate what else will be removed that A.Cole contributed towards?
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A few that I like that are not scriptable as I know you hate scriptable suggestions! Why has nobody addressed the elephant in the room? The server tab is messed up. SetPlayerWayPoint, GetPlayerWayPo...
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Hi, I believe the DL arm of SA-MP was too niche; it's quite specific and not many people know how to model. This doesn't mean that we don't want updates, we are still here. Inevitability the player-...
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Moving on with the times, see you all there.
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I've been inspired by a previous post that shares LS House Co-Ordinates: https://sampforum.blast.hk/showthread.php?tid=659669 I've quickly extracted my data from SQL and put it into an array. The da...
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Quote: Originally Posted by Kalcor The technique is called heuristics. You get samples of normal player data by collecting statistics during normal play, then you flag players who go outsi...
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Quote: Originally Posted by Kalcor We did. It's called pawn scripting, and it's undefeatable with client-side hacks. Some better and more effective way of banning would have been useful...
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Quote: Originally Posted by Kalcor This whole mod is a big experiment. I'm not aware of any games before sa-mp where you could run your own server for 500 people. The closest thing would ...
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Quote: Originally Posted by ReyoDahBoss I think you know this, as soon as you flush out those updates this fiasco goes under the rug. Let's get consistent for once so we can avoid future m...
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Quote: Originally Posted by Kalcor Everything said in the beta section is just speculation; to find the path forward. I can't give a definite answer on a merger yet. The community also ...
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Quote: Originally Posted by Dignity Posting here. I share the same question as Chili, some feedback on what future lies in store for this project would be very appreciated Agreed please...
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Quote: Originally Posted by AfflictionE here mate www.burgershot.gg : ) rip burgershot.
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