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I think it has everything to do with your problem... we'll try to fix it replace your lines with these pawn Код: #define liquordialog (0) pawn Код: #define stadiumdialog (MAX_PLAYERS) you...
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find this function with forward in front of it (behind it). the prototype must be exactly the same. you will receive warnings when it's not the same. pawn Код: forward PayPlayerInArea(playerID, F...
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http://forum.sa-mp.com/index.php?topic=138113.0
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Sure, this is how it should be pawn Код: new Float: checkpoints[5][4] ={  { 2798.1702,-1576.2926,10.9272, 10.0 },  { 2060.4375,-2091.2126,13.5469, 10.0 },  { 070.8125,-2384.6160,13.5469, 10.0 }...
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(playerid,Float,Float:y,Float:z,Floatize) there you go
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you could create one simple timer just like that... pawn Код: new jobTime[MAX_PLAYERS]; pawn Код: public OnGameModeInit(){  SetTimer("UpdateJob", 60000, 1);  return 1;} pawn Код: forwa...
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combine all your filterscripts with your gamemode
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heres something to start with, hope that helps pawn Код: new modedcar[MAX_BUY_CAR];public OnGameModeinit(){  if(!dini_Exists("Logs_And_History/vehicles.ini"))  {    dini_Create("Logs_And_Hist...
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As for me, I understand nothing. explain better please. as far as I know, created objects are visible in every interiors, if that's what you wanted to hear.
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The Код: return 1; passes a value back, take that off pawn Код: if(CurrentMenu == Information){switch(row){case 0:{SendClientMessage(playerid,COLOR_WHITE,"Welcome to University" uniname);Tog...
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Yes, place that outside any functions, on top of your script below includes
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Add this on top of your script, hope that solves your problem pawn Код: new ChGas[MAX_PLAYERS];
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put that somewhere in the middle of your script, like so... pawn Код: #include <a_samp>// somewhere herepublic OnGameModeInit(){  print("\n--------------------------------------");  print...
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I mean, when you shoot someone, a green textdraw would pop up showing who you shot and how much health did they lose, and the other way around, when you get shot, a red textdraw would show who shot yo...
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hmmmm.... how about textdraw shows, who shot you or whom you shot + how much health loss etc. without the use of any one millisecond timers. good luck
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pawn Код: if(inputtext[] == "InputText") try that
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I'm having a problem that looks like its simple, but I cant figure it out. I would like to know how to fix that a player would be able to use ShowPlayerDialog function without freezing. I've tried add...
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There we have a mystery to solve I personally can't help u without seeing the script..
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oh yes... theres error on line 42 pawn Код: if(PickupedPickups[playerid] == 7)
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