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Quote: Originally Posted by Y_Less You don't need a timer to show the death animation - that should be the default behaviour unless you've changed something. And use SetSpawnInfo in OnPlay...
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Quote: Originally Posted by introzen This seems to be unused. pawn Code: new bool:IsDead; If you were to use it, surely you'd have to do pawn Code: new bool:IsDead[MAX_PLAYERS]; What i...
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Right guys, I have a gamemode, and when the player gets killed he just spawns straight away to hospital... So I made a timer for 3sec, so it will show the death animation and stuff, and then spawn him...
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