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Quote: Originally Posted by Baboon Thanks, was it due to copyright issues? I meant I saw it in the other thread so it was cool to see the video
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You can put UsePlayerPedAnims(); under OnGameModeInit
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Do you mean so they don't have to login again? You could compare the IP connected to the previously authenticated IP by storing the IP as a string and comparing it on connect.
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I suppose it would appear that your datas size is bigger then 132 bytes? I could be wrong but try this change new string[160]; to new string[500]; and change both lines of sscanf(InformatioN, "p<...
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You don't even have to worry about them, they aren't errors but warnings indicating you created those but they were never used. You can simply comment them out however with //
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http://files.sa-mp.com/samp037_svr_R2-1-1_win32.zip It's here.
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Try commenting these out one by one and seeing what happens. I believe your issue is happening in these functions, but we need to figuire out which one. Quote: CargarHouses(); CargarFac...
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Sounds like you have a server sided money system and are using the SAMP defaults to affect money. So if you go GivePlayerMoney(playerid, -500) it instantly goes down and goes back up again? Look in y...
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Are you sure this is setup correctly apartmentsVariables[id][apPos][0]?
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Quote: stock SetPlayerFacingObject(playerid, object) { new Float:Px, Float:Py, Float: Pa; new Float,Float:y,Float:z; GetDynamicObjectPos(object, x, y, z); GetPlayerP...
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Do you see a confirmation of the plugin version being loaded in the server_log.txt?
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