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Quote: Originally Posted by m4karow Yes I did that but it's still rotating ugly. It moving highter then it goes down... I'd like to rotate the smashbar like whenever a train left the crain...
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Quote: Originally Posted by ReshiramZekrom Well, I remember I did a similar thing once with another object. Object definition PHP код: bar1=CreateDynamicObject(968, 997.43121, 17...
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Код: #include "a_samp.inc" #include "a_vehicles.inc" #include "a_objects.inc" stock IsVehicleInObjectRangePoint(vehicleid,objectid,Float:x,Float:y,Float:z) { GetVehiclePos(vehicleid,Float:x,F...
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Quote: Originally Posted by m4karow Did you read my post? Or just replying to the thread title? I am not examination object model and how you do realistic smashbar effect because high...
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Код: stock IsVehicleInObjectRangePoint(vehicleid,objectid,Float:x,Float:y,Float:z) { GetVehiclePos(vehicleid,Float:x,Float:y,Float:z); GetObjectPos(objectid,Float:x,Float:y,Float:z); } /*p...
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Quote: Originally Posted by ReD_HunTeR Thats because you are doing almost everything wrong, lets start from the beginning pawn Код: switch(Vehicle[vehicleid])    {        case 1:...
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Код: #include <a_samp> #include "a_players" #include "a_objects" #if defined filterscripts public OnFilterScriptInit() { return 1; } public OnFilterScriptExit() { return 1; } #else ma...
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Quote: Originally Posted by Y_Less 1) Wait 24 hours between bumps, not 3. 2) I have no idea what you are trying to say... So I am anymore know dev c++ export using.I am sorry bad engli...
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I'm not saying him, reference to dev c++ using.
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And visual c++ registing time?l ama sorry bad english
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I am not know and question reason for I am not know dev c++.
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