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Quote: Originally Posted by Huemerson You need to define the variables that have the error [new], and then see if there are other errors ... That is most definitely not the case. Undefi...
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Quote: Originally Posted by jasperschellekens Returning 0 will result in not receiving any damage. Since you only have return 0 under specific conditions it will only prevent damage there....
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When vehicle explodes near players take no damage from explosion or when they catch on fire with this code: Code: public OnPlayerDamage(&playerid, &Float:amount, &issuerid, &weapon, &...
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Code: if((weapon == WEAPON_CARPARK || weapon == WEAPON_HELIBLADES || weapon == WEAPON_VEHICLE_MINIGUN) && GangTeam[playerid] == 0) I'm asking about FLAMETHROWER and EXPLOSION which aren't WEA...
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When vehicle explodes near players take no damage from explosion or when they catch on fire with this code: Code: public OnPlayerDamage(&playerid, &Float:amount, &issuerid, &weapon, &...
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I ran into this issue just now and instead of making the script differently I'd first like to know why exactly doesn't this work? Example code: Code: new col_str[24], pgpg[10]; format(pgpg, 10, "FF0...
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You closed the bracket before you wrote Code: ShowPlayerDialog(playerid, DIALOG_TOG, DIALOG_STYLE_TABLIST_HEADERS, "Tog", szDialog2, "Selectare", "Anulare"); change your code to this: Code: CMD:tog(...
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