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Quote: Originally Posted by m3shys The fact they're trying to start their own version of a San Andreas multiplayer mod in 2019 is beyond laughable. The game is 15 years old. Teenagers thes...
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Quote: Originally Posted by Ari kye vegetarian retardion with tinfoil hat shut up retard Lol but you're a failure of a Dev for NGG 2019
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You need to adjust the opacity of the texture you want to appear transparent in your TXD.
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Quote: Originally Posted by Garr i've been using vertex paint for years, and so have many people who have been making environment mods before 0.3DL came about. r* used vertex paint on buil...
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Quote: Originally Posted by Kalcor When you bake the lighting to vertex colors, it'll preserve any ray tracing. The instant transitions are done with timed objects, not vertex colors. Th...
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Vertex color blending only gives you a solid day and night time color where the color transitions instantly between day and night and doesn't provide ray tracing like 3DS Max's radiosity solution. I ...
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Quote: Originally Posted by Kalcor What I did in the tutorial was set up the dff as ID -2000. Every model in GTASA has an ID, which you pass to the CreateObject function. In test_cmds.pwn...
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There are two ways you can create your custom model in your server. You can use the artconfig file which is explained in Kalcor's tutorial: https://sampforum.blast.hk/showthread.php?tid=643636 Or yo...
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I can take a look if you like. Do you mind posting the vehicle files?
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The object looks a bit dark you might want to apply the day and night colours to your object by using a Radiosity solution or by using KDFF.
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Quote: Originally Posted by raydx Prison looks very bad at this place. I took inspiration from the Los Angeles County Jail; just like the one in Los Santos. I could of replaced Fort Ba...
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Quote: Originally Posted by ReyoDahBoss Looks decent, to say the least. I also worked on improving some parts of the VC map back in early 0.3.8. I ended up fixing lots of bugs in the long ...
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So here is some of the work I did over the 10 months of development while I was working on the VCRP project. I fixed a lot of the geometry of the objects in the map as well as redesigning parts of t...
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Quote: Originally Posted by Promlesbian Use MagicTXD and replace image with an invisible texture. One can be easily made with Paint3D. There is no need to do this with MagicTXD as it au...
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Are you able to upload the files so I can take a look?
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Posting a screenshot of the issue would be helpful. PNG's are supported by TXDWorshop.
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Transparency is not done within Blender. You first need to edit the texture you want to be transparent in photoshop or whatever editing software you're using. Then you need to import the texture int...
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