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Does compiler compile that line?
101
You have to reset page some time in the script.
198
I just had to make sure nothing goes wrong with coordinates since they can sometime get really messy.
1,099
I didn't say that I don't get it. I agree with you. Why are you attacking me now? I just said that those little problems with math cannot occur with absolute value, that was just explanation why I use...
1,099
Those floatabs make sure that those complex maths don't get through. As I said I have tested with some people that I trust and who are good at maths.
1,099
Sort the strings (only if you have strings not single string) and sort them out from lowest argument to highest argument (ASCII chars and indexes).
199
Well that is SAMP\'s limitation. You cannot have callback that will happen only when player switches weapon. That\'s not yet added on SAMP (as I know). You have to either research for something simila...
335
Well that's kind of true what you are saying. (For complex maths)
1,099
But what if you have negative x, y, or z axis?
1,099
Your code for checking coordinate is wrong, use the math, somewhere you will end up with negative value. Of mistakes I have created in rush. I have fixed them. Kill is not callback. It is a function t...
1,099
There aren't a lot of solutions in this thread though...
212
Can you separate the code which says what will happen after player hits someone and your goal objective?
119
pawn Код: if(sscanf(params, "us[45]d", giveplayerid, weaponid, value)) Instead of that use this: pawn Код: if(sscanf(params, "iii", giveplayerid, weaponid, value))
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pawn Код: public OnPlayerUpdate(playerid){    new iCurWeap = GetPlayerWeapon(playerid); // Return the player's current weapon         if(iCurWeap != GetPVarInt(playerid, "iCurrentWeapon")) /...
335
'Little Unneeded Functions' version 1.1 - by qRighT This is remaded version from my fallen project that has been more tested and experimented. If you think that why I haven't just used macros and red...
1,099
Код: format(LittleCount, 10, "%i", ServerInfo[ServerReports]); //-------------------------------------------------------------------------- format(LittleCount, 10, "%i", ServerInfo[ServerReport...
190
Quote: Originally Posted by Kaliber Just check OnPlayerKeyStateChange There you can check if he presses Q and can instant check if the weapon got changed So you dont need unnecessary c...
335
First, why are you seting first array element to null, and as second, I don't understand you. Can you try to explain better so we could understand you, please?
190