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You seriously need to learn pawn and sql features. You're taking our time to gave yourself answers without reading tutorials which includes required knowledge... Code: cache_get_value();
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Edit: below code id broken. Try to use your first code except included new functions. For example this line sscanf(ranks, "p<,>A<s[25]>()[10]", rank); You need to apply already logical mov...
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What kind of variable is this - "ranks"? If it stores multiple ranks then you're not implementing code properly. Code above included loop refers to every rank in the database which you want to load. I...
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I am sure. Those messages appears on my console after minimalize gta and type any character in it. What is interesting after it shows up when I return to gta screen I can join the server normalny with...
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There's an example how to use it - https://sampforum.blast.hk/showthread.php?tid=627520 Place where calling LoadRank function: Code: mysql_format(MySQL, query, sizeof(query), "SELECT * FROM rankname...
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Hello, I can't connect to my localhost server because of .. ? Thats the question and problem. I downloaded latest pure files like server and client sa-mp, also reinstalled gta but it's still showing ...
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Hi, Is there anyway to create custom object with the same color texture and shadows as the default one? I mean, when I add one next to the already existed it's not looking good because of difference ...
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1 way: Edit existing object to add logo mesh or edit textures and apply it on object but it according to my link, you'll need to add both of them to the server.. 2 way: Create a new object as a plane...
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Also doesn't working: pawn Код: #include <a_samp>                       #include <sscanf2>                  #include <Pawn.CMD>                 // See...
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You don't need to edit objects to cover it with custom texture. Indeed, you don't even need DL version to cover it with textures includes to SAMP. Anyway, first what I found --> https://sampforum.b...
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Quote: when you reach almost 1000+ dynamic objects in your map, you can't put them all in a single gamemode. .. #include "/Objects/bank.pwn" .. If I'm not wrong, it will compile a...
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Whatever will happen there it seems that it does not relevant. These includes are responsible for managing login, checking ban, characters, blocks, spawn etc. I say not relevant because I can put this...
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In gamemode: PHP код: #include <a_samp>                         #include <sscanf2> #include <strlib>                       Â...
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Is it possible to add more than one custom file as a #include with different commands? I've issues which prevents me from creating a tree fro dynamic gamemode containing a lot of places with different...
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I am not a new to this. Maybe my english is not fluent, yea it's not my native language. Anyway.. Idk, maybe Pawn.CMD isn't working properly because I cannot include more than one file.pwn with comman...
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Bump. Anyone have meet with this? I can add that if I put all comands to main gamamode then they're fine but any includes is not working further than one. Only for commands - wth? Any others includes ...
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Hi, My problem is that I cannot #include "whatevername.pwn" different files (cmds in folder) to main gamemode because one that is under first is not working. I've shifted them and only code of one on...
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Pawn.RakNet seems to be solution. I used Outcoming RPC SrcFinishedDownloading (id: 185) and now black windows doesn't appear. Now I've to recall public to allow users download anything. Redirect doens...
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Hi, Is there anyway to avoid OnPlayerRequestDownload public to be called? I want to take some actions on players before anything else but appearing window with custom files is annoying because I can ...
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