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Quote: Originally Posted by Garr i've been using vertex paint for years, and so have many people who have been making environment mods before 0.3DL came about. r* used vertex paint on buil...
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Quote: Originally Posted by Kalcor The more I played around with vertex color baking in blender, the more convinced I was that the feature is broken. At least in my blender version (2.71)....
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I studied the topic for a long time with the creation of static lighting for a model through Blender 3D. A month later, I studied this topic and decided to share it. Wrote an article on the wiki addon...
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Quote: Originally Posted by Kalcor What I did in the tutorial was set up the dff as ID -2000. Every model in GTASA has an ID, which you pass to the CreateObject function. In test_cmds.pwn...
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Quote: Originally Posted by Kalcor What I did in the tutorial was set up the dff as ID -2000. Every model in GTASA has an ID, which you pass to the CreateObject function. In test_cmds.pwn...
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Quote: Originally Posted by Yaozu There are two ways you can create your custom model in your server. You can use the artconfig file which is explained in Kalcor's tutorial: https://sampf...
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Hello everyone, I wanted to ask for help from knowledgeable people in the scripts of 'Pawn'. I can’t write a game mode that, on my command, created an object (which I modeled in blender) and I coul...
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I do not recommend using Maya at all. Use 3d max or blender 3D, and do texturing in these programs. GTA: SA is made on an old engine, so forget about Substance Painter forever.
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Can a video of how you did it all? To identify the error.
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I have never had such a thing, I can not say why. Option: try to use another script for export, for example DragonFF, BUT it seems to me that you did not do it right before exporting.
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I did not see the problem, you describe it better. It is better to make a room with the help of a lesson on the Internet, where you can learn about all the "subtleties" of modeling. And problems shoul...
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People attached a link to the topic with the author, go and ask.
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Quote: Originally Posted by liguanhua123 Can 0.3dl transfer the animation to the player? Not understood. Can a supplement to do animation?
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DragonFF - import and export script for Blender. Author: Zarig Repository: https://github.com/Zarig/DragonFF Note Supplement: working on version 2.8, but the author is working on versions below. Di...
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Welcome, I wanted to ask knowledgeable people have a way to put on the object <procedural materials> that are provided in the engine RenderWare (GTA SA) and called <GTA Material> without u...
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Maybe the textures are applied correctly. Attach a screenshot.
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Hello, everyone knows that there is a new version of the 3D package called Blender. In the new version 2.8 there are no global changes, but therefore does not work gta-tools blender. I would like to a...
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