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Quote: Originally Posted by im The compiler crashes for me. http://i.imgur.com/2tzYLXN.png Does it crash for any scripts?
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I searched "a_conio" in ****** and find that this package includes the file.
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****** usually helps you: https://sampforum.blast.hk/showthread.php?tid=248357 http://gtapolicemods.com/showthread....EO-ELM-Support It should be gta_sa.exe's problem that you are possibly using a c...
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So using an in-game editor will be the best (I am actually making one with streamer plugin support and material(text) edition lol).
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I mean how can you place them at the right place? Using EditObject?
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Thanks for the hint, I'll try to add them in server and check their sizes. One more thing, how can you easily map it? Using an in-game editor only?
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What's the difference between the objects from Plane001 to Plane009 (ID 19475 - 19483)? I know they are used for SetObjectMaterialText but I can't see their sizes. It's also hard to position/map them.
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Yeah, I have faced this problem before. Quote: Originally Posted by leong124 You can add an array to check if the player slot is used in your script. If someone try to connect with an use...
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Coding problem of browser?
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Quote: Originally Posted by V415 100% positive, we've had people try everything in the book with us, we managed to get them blocked at the network level rather than the local box and it's ...
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Quote: Originally Posted by Blueicy Does anyone else experience problems, when creating objects otherwise than using ongamemodeinit? For me the objects just disappear after some time. ...
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Confirmed for a really long time (at least years).
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Quote: Originally Posted by kurta999 http://forum.sa-mp.com/showpost.php?...postcount=1659 Thanks for the link.
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I'm a bit interested on how you find those memory addresses.
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Quote: Originally Posted by majortnt99 Can you give me a quick resume on how to do that with Collision editor II ? Simply open a new file using the editor, and then open all your 5 .col...
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You are so creative to use the preview model function to add those lines. I've never thought of this.
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Zeex's PAWN Compiler Patches Introduction This is a tool that fixes several PAWN compiler bugs and crashes that is made by Zeex. He removed the direct download link and we have to compile the source ...
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It's probably because you haven't combine all the .col files into 1 collision archive, causing the SA engine to load more than 255 .col files and cause errors.
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1) It has been there for a very long time and still doesn't seem to be fixed. 2) You mean there are some places with no collision? 3) It does hide the dialog for me.
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Quote: Originally Posted by TheArcher Many people mistakes the fact that the STREAMER plugin doesn't allow you to create INFINITE objects but just streams the object when a player is nearb...
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