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Quote: Originally Posted by Drake1994 Well, to tell the truth I no longer updating the plugin (because I thought nobody use it) and I already give this project away to SkittlesAreFalling. ...
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Well, to tell the truth I no longer updating the plugin (because I thought nobody use it) and I already give this project away to SkittlesAreFalling. He will updating the project but his plugin is not...
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Quote: Originally Posted by SkittlesAreFalling 3 Things please: You need to add: BitAnd bitNot bitOr BitXor bitLshift bitRshift bitARshift (look them up at MTA wiki/utility functions) bitT...
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Maybe I forgot to mention (i thought i did it), but you can load scripts, and modules with server.cfg: Код: luascripts teszt luamodules mta_mysql.dll
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v0.2.5 released: - Added "tocolor" function which provide to convert color/number from 64 bit to 32 bit (Lua is in 64bit, PAWN is in 32bit, therefore there was some mix-up). Usage: Код: tocolor(r,...
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v0.2.4 released: - Fixed a bug where callbacks weren't called correctly. Download: Plugin - Plugin Source code
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Quote: Originally Posted by HardWar Why am I getting this? What's your code? Can you send me here or in private message? P.S.: I will update the plugin soon to give some info which l...
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Quote: Originally Posted by HardWar Amazing work, very useful. Thanks! Is there SQLite functions? (you could make a list with the functions and events) Well for some reason GDK don't h...
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v0.2.3 Released - Fixed stack leak when using call. - Fixed call function: arguments starts at index 1 and not 3 - Fixed prescript when using "export" will not call function correctly if no argument p...
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Quote: Originally Posted by Lorenc_ This is very interesting! Well done man. Thanks! Plugin compiled to Linux (along with module_sdk example and mta_mysql), it can be found in the Relea...
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v0.2.2 released: - I think that tests was successfull and the plugin no longer in Alpha state. - Resources now need to be in the following folder: "lua/resources/". - Resources can be loaded from serv...
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Quote: Originally Posted by Coystark Yah, thanks Anything is wrong with this? http://pastebin.com/xkT2cWhR Im going to bed now e tomorrow I see, thanks for the help. Код: if lev...
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Quote: Originally Posted by Coystark The gamemod (lvdm) don't load here, can you help-me? http://i.imgur.com/5HnDZM5.png As I mentioned in the main post you need to start manually the ...
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v0.1.2 (Alpha) released: - setTimer, killTimer function added. - New arguments reader added. - Fixed various issues with using function reader. Syntax (setTimer): Код: timerid setTimer(interval, ...
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For some reason SetTimer does not want to work. I'm using the latest amalgamation and the following code: Код: PLUGIN_EXPORT unsigned int PLUGIN_CALL Supports() { return sampgdk::Supports() | SUP...
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Well i'm not so good at english but i'm trying to answer these questions: 1. Well Lua have things that can make scripting easier than PAWN or any other scripting language. You don't need to compile t...
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Introduction Well as the name suggests (i hope) this plugin makes possible to use Lua programming language in SA-MP servers. There are a lot of similarity to MTA. To tell the truth it's started as a ...
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https://sampforum.blast.hk/showthread.php?tid=527109
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If you use y_iterate, and create an iterator, for example: Iterator:test<10>; Then you can just only add value between 0 and 9 to the iterator. With this you can add values between 0 and 2,147,4...
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Quote: Originally Posted by S4t3K Nice job. So the problem that ****** told about (if you create an iterator like "new Iterator:iter<200>;" and you add a value superior to 200) is no...
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