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Quote: Originally Posted by nieXpro Does this plugin cause problems on servers with a high number of players? Haven't really tested it with any bigger amount of players. It should perfo...
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Quote: Originally Posted by Dice_ Ah I see! I just realized there is one. Thank you! Your plugin causes my vehicles added by AddStaticVehicle respawn everytime player exit from it.. pleas...
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Quote: Originally Posted by Dice_ Do we have to reset the handling every the destroyed or the plugin take care of that? The plugin takes care of reseting every vehicle right after calli...
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Quote: Originally Posted by Stalo Shamely, that 0.3.7-R4 offset didn't work for me. Could you please test that offset and fix it? This is a very good plugin, but i have some serious proble...
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I took a quick peek at the disassembler and updated the offsets.ini file to handle 0.3.7 R4 (at least in theory, I haven't even launched the game because I'm not playing it anymore): https://github.co...
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There is no other way to do it unless it's done by Kalcor, and I wouldn't count on that. In my opinion, client sided modifications (ehm..SAMP Addon, but I'll give a very very bad stare at the guy who ...
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I know why it's not working when you put it after SKY. It's because SKY uses the exact same GetPacketId hook (which I actually took from Whitetiger's sampACv2). But SKY hooks the function directly in ...
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That's caused by sampgdk, although I don't know why would it happen with CallRemoteFunction. I just tested it and called a remote function from the filterscript and nothing happened. Only index mismat...
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It's very likely, however afaik it's not hooking the server's raknet but creating it's own instance so I don't know what would be the problem. Is it even being updated? I think it's outdated for a few...
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That's really weird, I just tested it on both linux & windows, vehicles created with both CreateVehicle and AddStaticVehicle worked fine. The current value shown (0.0) is not valid, and it appears...
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Make sure you input float values with a dot and not a period (0.1 etc) Also, there are value-correctness checks, you can see the proper value ranges here: Handling attributes Some attribites such as ...
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It's possible, I see that MTA did it but as far as I can see it's global, which makes sense. So one modification of weapon property is applied for every player. I'm not sure about syncing the shoots t...
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Known bugs Some things such as various handling/model flags and suspension lines don't work for players that had the vehicle already streamed in unless it's re-streamed for them
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CHandling client & server plugin CHandling is a client & server sided plugin which allows the server to have control over vehicle handlings. In addition, it modifies the default behaviour of G...
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I haven't checked into the code, but I'd like to point out one possible scenario where I think a problem could appear: 1. Player id 0 is using aimbot 2. submit_vector is called for player id 0 and the...
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http://lists.sa-mp.com/0.3.7/hosted http://lists.sa-mp.com/0.3.7/internet
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Quote: Originally Posted by NichWell And unfortunately, 20% of Russian servers use bots. And this plugin was also written by the Russians. Fun how things are going. It was made by one p...
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Quote: Originally Posted by Kshishtof SA-MP Team will release an update when they feel it's needed. There are many features which most of the servers do not use, if you want updates then f...
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If you mean to check if both players are facing themselves (only then you cannot be "behind" someone), check if player A faces player B, and if player B faces player A using IsPlayerFacingPlayer funct...
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Just do str[0] = '\0', there's no need to overwrite the entire array and just adds an unneccessary overhead. C-style strings should be always ended with an EOS ('\0), that's how all string manipulatin...
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