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Hi! To easily find code associated with a specific system, search according to the enum's name where each system variable is assigned, it will be easier for you. It's a pretty intuitive gamemode. Ha...
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Quote: Originally Posted by TheToretto There you go, if it exists, it'll return the value 1 which is true, else 0 which is false. pawn Код: CMD:alter(playerid, params[]){    new que...
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I understand but can you give me an example? (i'm using MySQL since 4 hours ago )
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Well, the title explains itselfs... I want to make an MySQL query to add a column to a table only if that column not exists trough a gamemode. And i don't know how. Any idea/help? i'm using this p...
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Quote: Originally Posted by bruxo00 I've made some changes to the code, download the new .js version from github and try again and let me know. Thanks! Now it works perfectly! Thanks f...
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Quote: Originally Posted by bruxo00 Please turn THIS on on the sender account, test it and tell me if it worked. Nope, still same error ;(
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Quote: Originally Posted by bruxo00 SAMPMAILJS_PASSWORD - this password must be the same password as httpPassword in the sampmail.js. This is to prevent external users to use the script w...
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Hi!, first of all... congrats, this is incredible. I have error 400 on response of SendEmail... My code: Код: SendEmail("Mail Test", "***********@hotmail.com", "test title", "does this works? the...
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Hi! Is there any list or someone who know all the functions which crash a player's client because of re-use? i only knew about RemoveBuildingForPlayer crash at removing already removed objects, but i...
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With this script i learned a bit of MySQL... a very clean code. Good job
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So if i had bad luck, and the function always returns inside itself(in case of that code for example) because of the random value.. my server can crash. Ok... Thank you a lot!
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Why if i script this: Code: forward Test(); public Test() { new Random; Random = random(1); if(Random == 0) return Test(); return 1; } I get this warning: warning: recursion in Test ...
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Quote: Originally Posted by Lucases It works yes, but think: If the player connects and then goes OnPlayerRequestClass, you will remove the buildings yes. If he dies again and he goes to ...
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Hi, like the title says... Does RemoveBuildingForPlayer works in other public instead of OnPlayerConnect? Maybe OnPlayerSpawn or OnPlayerRequestClass? Thanks
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їThis maybe could make dini's functions a bit faster? XD
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Simplemente, la С es un caracter "especial", y no es admitido como directiva de comando en OnPlayerCommandPerformed. Lo cual genera crasheo del servidor. Ok, ni idea si lo que dije esta bien. Simpl...
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Te mande un MP con mis recomendaciones. Saludos
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Код: stock simbolos(string[]) { new szFixed[1024], iPos, iLen; for (iLen = strlen(string); iPos < iLen; iPos ++) switch (string[iPos]) { case '...
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