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Ok... Well if under OnGameModeInit I have the animation and Team selection lines... Where should I add this, cause If I add it below the team selection...the team selection isn't going to appear... If...
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hmm, ok I see, that's why..... So the things I have to do are to include streamer and copy the CreateObject stuff under GameModeInit rather than OnPlayerConnect... So to get your words straight you ...
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You state area 51 but it's like a whole Team Deathmatch map.. Not just on Area 51...
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Nice one but it's a little "open"... I mean, you should add walls between some points to add the Manager's interview room and the Admin's entertaining room.. To separate them in other words.
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1) I know that CreateObject creates the object for everyone. 2) Will try 3) So if I add the objects under OnGameModeInit, crashes won't occur ?? Also is there an object limit for it ??
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I've added my island's map code like: Код: public OnPlayerConnect(playerid) { //Island CreateObject(18359, 1006.79980, -3467.00000, -26.20000, 5.99900, 0.00000, 39.99600); (etc. etc. e...
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ABroadCast(COLOR_LIGHTRED,szMessage, 4) return 1; } That's what you had... Here is the correct ABroadCast(COLOR_LIGHTRED,szMessage, 4); //< That ";" was missing. return 1; }
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Hmm guys. Just tell me the whole line after: public OnPlayerWeaponShot how can I check that he has anti-spawn kill and if true to disable?
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So should I delete it ?? Since it is not in the gamemode.pwn to set my coords in that... It's made in a filterscript.pwn... EDIT: Thanks dude. That shitty line bugged the whole filterscript.. I just ...
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I made teams, I made classes, I made a register system. But, when it comes to register I fill in my desired password but the game bugs and spawns you in the place I made the class selection.. In other...
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Thanks Stinged... I finally added it.. hmm @stinged ... I got some problems about how should it be... Can you give me an example ?? I mean public OnPlayerWeaponShot (What do I do here... I am st...
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Can't understand whether wiki is talking about time or guns...
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I have an Anti-Spawn kill protection ready with everything I like. But I need to be able to stop it if the player shoots a bullet from his gun.
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bump,,,,,, anyone please ?? I would appreciate it A LOOOT !!
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Nvm, I just added ''public OnGameModeInit()'' 2 times rather than just placing the ped line under the first ongamemodeinit..
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Hmm I don't know how to place it exactly, I started scripting 1 month ago.. What's needed ?? I got some errors. btw already added a bracket below the return.
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