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3.3.3:Fixed "bad conversion" error Updated samp-ptl to the latest version
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Quote: Originally Posted by Florin48 https://prnt.sc/sxt9am https://prnt.sc/sxta91 why does it appear like this from the new version? https://forum.sa-mp.com/showpost.php...&postco...
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Quote: Originally Posted by David (Sabljak) Since last update i have something like this in server_log, where should i look next? Code: [Pawn.CMD] ToLower: wstring_convert::from_bytes ...
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Quote: Originally Posted by YourShadow Semicolons at the end of alias and flags declarations not allowed now This.
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Quote: Originally Posted by muningcat05 I think the include file is not included on the new version 1.1.3. https://github.com/urShadow/Pawn.Reg...Pawn.Regex.inc
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3.3.1:Fixed Windows issues 3.3.2 (hotfix):Fixed UB (server crashing)
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Quote: Originally Posted by Whitetiger Looks pretty cool man, wondering if you'd be interested in possibly implementing a PoC I wrote a few years back to determine from PAWN which plugins ...
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Quote: Originally Posted by bgAndroid PHP Code: flags:resetb(FLAGS_ADMIN_COMMAND) alias:resetb("b") cmd:resetb(playerid, params[]) { //     return 1; }  PHP Code: -----...
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Quote: Originally Posted by Chaprnks I've been having a bizarre issue. Pawn.CMD 3.3.0 works perfectly on a linux host, but completely unusable on a windows host. There are zero runtime l...
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Quote: Originally Posted by bgAndroid SERVER: Unknown command. What's the problem? [Pawn.CMD] PC_RegAlias: Command name 'mm' is occupied [Pawn.CMD] PC_RegAlias: Command name 'r' is occu...
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1.1.3:Fixed replacement null length Fixed multibyte strings Completely rewritten using samp-ptl
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SA:MP Plugin Template Library (samp-ptl) Description: C++17 template library that allows you to create your own plugins for SA:MP server very easy and fast. Main features:Safe C++ AMX API with erro...
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Quote: Originally Posted by iorp Code: BS_IgnoreBits(bs, 8); Remove this line.
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1.3.0:Added new types: PR_FLOAT3, PR_FLOAT4, PR_VECTOR, PR_NORM_QUAT Added BS_ReadWeaponsUpdate, BS_WriteWeaponsUpdate Added BS_EmulateIncomingPacket, BS_EmulateIncomingRPC Added optional 3rd argument...
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IsPasswordCorrect(szPassword[]) { static Regex:rPASS; if(!rPASS) rPASS = Regex_New("^[a-zA-Z0-9!@#\\$%\\^&*()_+-\\[\\];\\\\<>,\\.\\/?`~\"]{5,30}+$"); return Regex_Check(szPassw...
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Added a new tutorial by BrunoBM23.
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Updated. 1.1.2: - Changed naming conventions - Added pawn.json - Improved OnPlayerCommandText example
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