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Remove this from line 635: && !strcmp(string, "127.0.0.1", false) I'm dumbfounded by your decision to include this IP lock. Local players doesn't necessarily connect on from that IP, and you...
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The only thing that i can come up with that could be wrong, is that playerid probably is set off playerid's team before this code is executed. If the dead playerid is set off both teams when dead, pla...
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What does this do to the vehicle?
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Quote: Originally Posted by DragSta Quote: Originally Posted by asteroid Ok so i see ill have to remind you smthing http://forum.sa-mp.com/index.php?topic=25820.0 And The Last...
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Oh, ok sorry then thx for backing me up
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Quote: Originally Posted by [LSIB X_Cutter ] Quote: Originally Posted by Mr-Tape Quote: Originally Posted by asteroid NOthing Special U have edited only few simple t...
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Quote: Originally Posted by asteroid NOthing Special U have edited only few simple thingies ITS TAXIS JOB GIVE HIM F....g credits...Stealer Better make FS like this whith car speed then u ...
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Thats fixed now. It didn't matter anyways...
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Quote: Originally Posted by Hiphop Yea, but it doesnt work if i add it to the GM ill send ya pwn on msn Just remove the: Код: SendClientMessage(i,0xFF9900AA,"This server is runnin...
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Actually i never took time to learn how to get rid of all those warnings, but the mods/filterscripts works fine anyway lol :P
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Ofcouse i don't mind, you can do whatever you want with that idea I dident realize that its possible to make 1024 textdraws in the last versions of sa-mp instead of 94.. thats why i didn't make a tex...
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If you can upload a gm, im sure that you can upload a filterscript too. But ofcouse i can help you if you cant do that. Im in school now, so i can do much
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Quote: Originally Posted by Hiphop Oke, now i try to add it to my GM but it doesnt work Do not add it to your GM, just put the filterscript in the filterscripts folder and add it in the...
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Ok, i dont get it? I dont care, the filterscript works perfecly fine. Now stop posting and filling the topic with pointless stuff. If you dont like the way the filterscipt works, then just edit it and...
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No. I actualy can unset it with checking if all playerid's is connected in a timer just like the public ANNOUNCE does.
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It works fine, also for all players. When a player connects and the players announce is 0, the playervehiclebar will be true, and the bar is turned on for the playerid if the preveous playerid turned ...
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Dude, it shows automaticly if the player is in a vehicle. Then if the player types /vehiclehealth, it wont show when the player is in a vehicle, if he types /vehiclehealth again, it will show when th...
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It already will show automaticly, and that piece of script that you copied from the filterscript will turn it on when the players enter a vehicle, then when he enters the next vehicle it will turn off...
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That will turn it on/off each time someone enters a vehicle... The bar will hide if the player is not in a vehicle and show if the player is in a vehicle. Also the playervehiclebar is only for players...
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