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Good work souhail but make it in English, I'm arabian but no one will get what you're writing in script lol
537
this kept syncing lol,but the idea helped me and i fixed it,Thanks
410
Same,how can be the problem in animation and it works when i use the command again and again,only the first time it get fucked,how ? @carrot I'm already using Emmet's include but when shall i Resync ...
410
As i said that when i make the command again,they get in their right positions.
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as you see in the picture both are spawned flying and upon each others.
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pawn Код: SetPlayerVirtualWorld(playerid,3);                                Robber1 = CreateActor(227,1887.2599,-2364.5789,13.5391,215.3990);                          ...
410
When i create actors they are created like in the picture,but when i i use the command which re create them it works fine
410
compile with the latest includes and plugins
239
I created a player textdraw that count down and i use this snipped by Hiddos Код: forward CountDown(seconds); public CountDown(seconds) { if(seconds == 0) { //All your code for when the ti...
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So IsPlayerConnected means the player who spawned the vehicle or what it means ? sorry for my dumbness EDIT:This didn't help and didn't destroy Spawned Vehicles.
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1)can you explain to me why you wrote IsPlayerConnected ? 2)What if a player is riding this spawned one?like i want to make it destroy those vehs if not occupied
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So I use this to respawn vehicles Код: dcmd_respawnvehs(playerid,params[]) { #pragma unused params #pragma unused playerid for(new i=0;i<MAX_VEHICLES;i++) { if(!VehicleO...
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I tried both Код: dcmd_respawnvehs(playerid,params[]) { #pragma unused params #pragma unused playerid for(new i=0;i<MAX_VEHICLES;i++) { if(!VehicleOccupied(i)) { ...
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is there a way to respawn vehicles that are only in Gamemode not in other Filterscripts ?
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Solved,just added some seconds and then the player IsSpawned[playerid] =1;
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Maybe the problem was in HP >= 100 I changed it but same stuff Код: new Float:Hp; GetPlayerHealth( playerid, Hp ); if(IsSpawned[playerid] != 0 && Hp > 99) { new string[1...
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I set player's HP to 99 when they spawn and added this under OnPlayerUpdate Код: new Float:Hp; GetPlayerHealth( playerid, Hp ); if(IsSpawned[playerid] != 0 && Hp >= 100) { ...
87
It's hosted and same client and everything was working good but when we changed to a new GM others can join except me.
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