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SDM v.1.1 by ProRaiL for SAMP 0.2.2 This mode was written about 2 years ago as an experiment with "module" structure and filterscript communication. All of the gamemode functions are separated in cor...
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I know that it was removed in R2 or R3 if I'm no wrong, I just got a guy claiming that it's now working, so I decided to check this out here, so thanks for the answers it weren't working such efficie...
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Is it currently working and should be turned on in case of enabling new attack protections? I'm sorry if this already mentioned before, I've searched but found nothing about 0.2X anticheat
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The original link to source is available ^_^
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updated first post with pastebin link
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Last change was actually made before 0.2.2 RC1 out. It is playable, but with many occasions in code from 0.1, like character replacement in playername, etc. I just release it because I already gave so...
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Good job. The only advantage of PAWN gamemode over C++ one is that you don't need brainfucking under different OSes.
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Look like bunch of other mans' code, that you put together as for me...
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Looking good man Found 1 error: you should rename command /save to another, because /save is default samp cmd which saves current position )
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2DracoBlue i think getpos should return a coord, otherwise if it return just "true", we don't get anything useful from it, right?
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now i done it completely! it's 100% works! at the top of "dini_Set" Code: new sep[256]; format(sep,sizeof(sep),"="); and replacing Code: strcat(tmpres,"="); with Code: strcat(tmpres,sep); i see...
1,812
damn, now it isn't writing letters ( i guess i needed to use hash uh? at least you can make alternative function for numbers only like dini_Set2
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i found some scary shit here, dini_Set wasn't writing numbers in "value", so i replaced: Code: strcat(tmpres,key); strcat(tmpres,"="); strcat(tmpres,value); with: Code: format(tmpres, 256, ...
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