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Quote: Originally Posted by SumX Mi-a sarit in ochi! PHP Code: public OnPlayerCommandText(playerid, cmdtext[]) {         if(strcmp(cmd, "/lcsannc", true) == 0)     Â...
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Nu cred ca este facut de tine deoarece folosesti DINI si nu prea mai este folosit in zilele noastre. Cei noi incep cu y_ini pentru ca e si mai usor de folosit si mai rapid :P
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Incearca sa rulezi gta_sa.exe cu 'Run as administrator'
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Код: ---------- Loaded log file: "server_log.txt". ---------- SA-MP Dedicated Server ---------------------- v0.3.7-R2, (C)2005-2015 SA-MP Team [13:45:17] password = "" (string) [13:45:17] [1...
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Quote: Originally Posted by anonimus22222 Nu inteleg la ce-ar putea fi bun acest FS.. Nici eu nu inteleg de ce ai postat un comment dupa 2 ani de la ultimul.. Astea raman misterele viet...
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Quote: Originally Posted by Freezo Since other games that use pawn isn't dead, pawn still alive ^^'. Yes, amxmodx use it, samp use it, Mokoi Gaming use it, Open Legends use it, amxmod (...
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Quote: Originally Posted by SecretBoss Saving system? Yes , save/load with y_ini by '******'. Quote: Originally Posted by SpikY_ Awesome vip system, good work Thanks .
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When i hear automatic i was thinking about other thing. To put player AFK if he is not at pc (if he don't move for X seconds, or something), but GJ anyway.
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Vip System V.10 by Sweet (Wiper) Hello guys, it's a long time from my last posted FS , so i decided to code another one, much complex. Introduction That is a V.I.P Filterscript, who have 3 V.I.P lev...
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Quote: Originally Posted by khRamin78 About The PAttached i though i told in FS it used if you want to save Attached obj place and for last vehicle id ye i think its sux too Thanks for H...
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Quote: Originally Posted by Logofero Who told you that it is faster and why? It's just a wrapper over standard OnPlayerCommandText Just why do you think that something better is that it u...
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Quote: Originally Posted by Logofero Why is that? I do not think the use of documentary features something awful. All now enjoy zcmd fashion? Mass psychosis? The same can be done in OnPlay...
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Quote: Originally Posted by norton2 If you go from 0 everything is ok, but you can not go from ID 1? Always start from 0.
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Yac. Old Old Old Old Old OnPlayerCommandText + Sscanf xD
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start from 0. Код HTML: printf("Grove Drugs: %d", Safes[0][Drugs]); // [1] = Safe ID from Database MYSQL. printf("Balla' Drugs: %d", Safes[1][Drugs]); // [1] = Safe ID from Database MYSQL.
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So' , me again. Код HTML: stock ApplyPlayerAnimation(playerid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync = 0) { ApplyAnimation(playerid, animlib, "null"...
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Another free samp host site (i think i'm allowed to post it): http://www.ultra-h.com/login.php nice tutorial
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Yep , another one who it's romanian and don't know english ... That's too bad, because i'm romanian too and i'm not so proud of that..
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Quote: Originally Posted by khRamin78 Thanks For Your Nice Help's And Also for Your Idea & I Always Use That = 0 xD idk why it makes me think about clear one and Also About "Perfect...
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