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Ok, so i wanted to make a simple weapon selection dialog where weapons are divided by category. I tried using y_dialogs and looked up the tutorial on how to use it, but i'm not sure how to make it so...
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I'm more interested in the menus. Are those textdraws?
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Quote: Originally Posted by Crayder Forgot to return apparently... Fixed. Thanks dude
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Sorry for this massive necropost but i put this script in my test server today and despite working the players weren't taking damage from gunfire. Did i do something wrong?
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Oy, it's me again, so today i've fiddled around with animations a bit and i've made a script that makes the player roll when landing after a fall. I wanted to make the script a bit more fleshed out bu...
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Quote: Originally Posted by [HLF]Southclaw I made an edit to my post with an example Yeah i've already done it myself with a few defines and gave each gun its own level of recoil and l...
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Quote: Originally Posted by [HLF]Southclaw No, not really. When you use SetPlayerCameraLookAt it actually disconnects the camera from the player. One thing you could do is increase the pla...
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Quote: Originally Posted by AbyssMorgan GetPlayerCameraFrontVector returns a value between -1.0 and 1.0 Use: PHP код: GetPointInFrontOfCamera3D(playerid,&Float:tx,&Float:ty...
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So a few days ago i was looking to make a script that would make weapons feel a bit more fleshed out, in the base game weapons don't really have any noticeable recoil besides the spray-pattern, but it...
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Before explaining, i want to clear up that i'm running Windows 10. So a few days ago i was working on my own gamemode, actually editing the map with map editor, and i notice something rather strange,...
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Could this include handle objects that's hinged to a surface? For example, a pole falling over, or do physics apply only to objects that are indipendent?
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For some reason whenever i'm done editing an attached object, the script will keep saying i have to finish the edit, even though i already pressed ESC. The only solution to this is to reset the objec...
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Ay, i wanted to do a script that hides your radar blip if you're crouching and shows it again if you're standing. There's a function for this, luckily, called GetPlayerSpecialAction, and one of those...
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Quote: Originally Posted by Levu Great! Example That looks amazing
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Quote: Originally Posted by Artus Doesn't work at all. /itd --> everything opens New Project --> Dialog Input:"example" --> Okay After that Step nothing happens. The project won...
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Quote: Originally Posted by smartasspothead i dunno.. this should work. PHP код: new bool: gMasked[MAX_PLAYERS]; public OnPlayerConnect(playerid) {     gMasked[playerid] =...
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Quote: Originally Posted by Alex Magaсa Take a look here: https://sampwiki.blast.hk/wiki/ShowPlayerNameTagForPlayer Example (False): ShowPlayerNameTagForPlayer(i, playerid, true); ...
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So i had an idea to make a script that could deactivate a player's nametag once said player types a command. As it turned out, i'm not the only one who's had this idea and plenty of people have been m...
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Hi, i'm wondering if it's possible to put sprites above players like it's possible to attach 3D text labels to them, in a similar way the hourglass sprite appears above a player when they're paused. ...
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