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Removed, replied by mistake.
60
Hi,
Anyway, I have a problem with the south central roleplay script. anyway when I tried to register and registred well but when I tried to create a character I wasn't able to. when I click in the c...
60
Please, provide the host name.
Maybe It's from your internet. make sure the IP adress and the port is right.
58
Quote:
Originally Posted by Hemeei
I think you cant , you need to use TextdrawShow and Hide when player enter/go
https://sampwiki.blast.hk/wiki/Textdraw
And
https://sampwiki.blast.hk/...
203
Right thanks!
I will set them. don't worry. thanks again.
132
Quote:
Originally Posted by muzammilfreeman
He means that he want's a code for his gamemode..
Did you read the title bro?
Or you just want to spam the topic with your useless explanati...
132
Код:
CMD:givewep(playerid, params[])
{
static
weaponid,
ammo;
if (sscanf(params, "udI(500)", weaponid, ammo))
return SendSyntaxMessage(playerid, "/buywep [weapon id] [am...
197
I don't need a repair. All I want is when player is on-duty and speaks in in-character (or main chat)
From Name_Name says: yoyo
To (( <Administrator> Name_Name: yoyo ))
132
I wanted to take it from the easy way.
Код:
OnPlayerTakeDamage(playerid)
{
VeriableX[playerid] = true;
{
OnPlayerUpdate(playerid)
{
if VeriableX[playerid] = True;
{
...
112
Код:
Server_Load();
mysql_tquery(query, "SELECT * FROM `gun0`", "ammo", "");
OnGameModeUnit. this is just a example.
143
Yes, onplayerdisconnect.
And a load onplayerconnect.
143
I want when player goes on-duty (( or the duty variable true )).
Instead of "Johnny Mercenov says: It's simple"
"(( <Administrator> Johnny Mercenov: It's simple ))"
And that's only when t...
132
No one can helpme to create that system and to prevent suchs bugs
(Spamming player when he hit the 10-5 hp or get the variableX enabled) and a /killme without a detection if the player have the var...
112
So the whole plan is. when player hit another with a gun and the health hit the 10-5. the variableX(wounded) sets to 1 or true.
And after that the server will send a message to the player that hit ...
112
I'm thinking about to add a system like this..
Код:
SendClientMessage(playerid, C, "You're wounded, /killme to acceptdeath");
CMD:killme..
{
if(VariableX[playerid] == true)
{
...
112
I think you did it well but you didn't add a script that when player relog. the ammo saves automatically in the local database or in the scriptfile.
143
And I'm having another problem. when I do.
Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
{
if(issuerid != INVALID_PLAYER_ID && weaponid != 0) ...
112
Actually I want when the player's hp hit the 10-5 the player applyanmation, and that's only if he got a shot with a gun.
112
Add few frames to the wall.
The mapping looks great by the way.
499
I want the system to specify between a gun shoot and a fists hit.
I want to create a system. wounded system that when you get shot you applyanimation and so on. so the problem is when someone hit so...
112