Search Results
Hi, Anyway, I have a problem with the south central roleplay script. anyway when I tried to register and registred well but when I tried to create a character I wasn't able to. when I click in the c...
60
Please, provide the host name. Maybe It's from your internet. make sure the IP adress and the port is right.
58
Quote: Originally Posted by Hemeei I think you cant , you need to use TextdrawShow and Hide when player enter/go https://sampwiki.blast.hk/wiki/Textdraw And https://sampwiki.blast.hk/...
203
Right thanks! I will set them. don't worry. thanks again.
132
Quote: Originally Posted by muzammilfreeman He means that he want's a code for his gamemode.. Did you read the title bro? Or you just want to spam the topic with your useless explanati...
132
Код: CMD:givewep(playerid, params[]) { static weaponid, ammo; if (sscanf(params, "udI(500)", weaponid, ammo)) return SendSyntaxMessage(playerid, "/buywep [weapon id] [am...
197
I don't need a repair. All I want is when player is on-duty and speaks in in-character (or main chat) From Name_Name says: yoyo To (( <Administrator> Name_Name: yoyo ))
132
I wanted to take it from the easy way. Код: OnPlayerTakeDamage(playerid) { VeriableX[playerid] = true; { OnPlayerUpdate(playerid) { if VeriableX[playerid] = True; { ...
112
Код: Server_Load(); mysql_tquery(query, "SELECT * FROM `gun0`", "ammo", ""); OnGameModeUnit. this is just a example.
143
Yes, onplayerdisconnect. And a load onplayerconnect.
143
I want when player goes on-duty (( or the duty variable true )). Instead of "Johnny Mercenov says: It's simple" "(( <Administrator> Johnny Mercenov: It's simple ))" And that's only when t...
132
No one can helpme to create that system and to prevent suchs bugs (Spamming player when he hit the 10-5 hp or get the variableX enabled) and a /killme without a detection if the player have the var...
112
So the whole plan is. when player hit another with a gun and the health hit the 10-5. the variableX(wounded) sets to 1 or true. And after that the server will send a message to the player that hit ...
112
I'm thinking about to add a system like this.. Код: SendClientMessage(playerid, C, "You're wounded, /killme to acceptdeath"); CMD:killme.. { if(VariableX[playerid] == true) { ...
112
I think you did it well but you didn't add a script that when player relog. the ammo saves automatically in the local database or in the scriptfile.
143
And I'm having another problem. when I do. Код: public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart) { if(issuerid != INVALID_PLAYER_ID && weaponid != 0) ...
112
Actually I want when the player's hp hit the 10-5 the player applyanmation, and that's only if he got a shot with a gun.
112
Add few frames to the wall. The mapping looks great by the way.
499
I want the system to specify between a gun shoot and a fists hit. I want to create a system. wounded system that when you get shot you applyanimation and so on. so the problem is when someone hit so...
112