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You could create a textdraw with the desired sprite and then calculate the 2D screen coordinates from the 3D world coordinates but that would be only a 2D solution.
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I'm wondering if memory hacking could be used to attach basically every element to each other ? So like a vehicle to another vehicle or a vehicle to an object. I thought somehow finding the internal ...
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Well, the thing is I saved the backups on the VPS which got reset due to a server upgrade. The last backup I've saved locally on my PC is from months ago. I thought about letting the server read the m...
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Hey, I recently had some problems with my hoster and I ended up loosing database structure. So of course I could go through my whole script and search for all the tables and fields which need to be cr...
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An example of why you would go that far is for example my server. It's an aviation server and I'm planning to add islands far away from the mainland so that there are pretty long flights.
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Well normal textdraws aren't a big problem. Of course they are sometimes a little bit different when I'm not using rounded values but not a big deal. But the sprites are quite bigger/smaller on differ...
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I guess he means actors ? If so then use CreateActor
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Hey, just wondering if anyone else has the issue that the game starts flickering as soon as you attach your camera to an object which is attached to either a player or a vehicle ? I remember it was w...
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Not sure if this bug has been reported yet but I'll just do it. I'm probably not the only one who has faced the issue that textdraw sprites won't have the same size on different resolutions. For exam...
242
I guess you could just use -1 for the item type instead.
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Thanks really needed the 3D version of it for quite a long time
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Even my Macbook Air can handle the game so I guess an iMac should have enough power.
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Thanks, really needed the function to toggle the goggle fix ! *edit* Found a little spelling mistake in the include. Replace: Код: native SetPlayerPosForPlayer(playerid, posplayerid, Float:fX, Fl...
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I'm atm trying to create a function to toggle the night/thermal vision on and off with some help of NPCs and HidePlayerForPlayer stuff but for it to work I would need the goggle bug back. Could you ma...
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Just had the same idea but I've only got one include which adds textdraws and it should only add about 3 player textdraws.
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[This is a repost from the Scripting Help section but I'm actually pretty sure it's not a scripting bug] Hey, I've got a problem since some days. I can't create any more global textdraws. There are 5...
174
Nope I'm using simple textdraws. And even if I would use it, that wouldn't be a problem as I still don't exceed the textdraw limit.
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Hey, I've got a problem since some days. I can't create any more global textdraws. There are 58 global textdraws in my script but only 56 of them are creating. It doesn't matter which textdraw I want...
85
Okay, yeah that's probably better.
181
Just set up a timer which increases a variable every second/minute. Like: Код: new pOnlineTime[MAX_PLAYERS]; SetTimerEx("OnlineTime", 1000, 1, "i", playerid); foward OnlineTime(playerid) publ...
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