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Okay, thank you very much, I'll try to remove it again, even though I use that exact same editor
91
Hello, Recently I removed a house using the RemoveBuildingForPlayer function, and when i move the camera around that place it just shows me a ghost of what the building used to look like, down below ...
646
Hello, I recently removed a house with RemoveBuildingForPlayer feature and that ghost house appears randomly when I move my camera, does somebody know what the problem could be? Images: https://imgu...
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Well, usually public functions can be called via CallLocalFunction CallRemoteFunctio, SetTimer SetTimerEx, and they need to be forwarded. I know I should've made a simple plain function, but does that...
324
I know, really, I am just out of ideas, tried for 2 hours solving it, still haven't got to anything.
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Just randomly done like that, is there any problem with it? I just felt doing it like that for future, you never know.
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Well, i did the checker so I can use it in "/radar" command, being or not being in a function is not really a thing, I just didn't wanted the code to be all over in the command, so I made a quick func...
324
I know, but if I eliminate that loop, it will just go once through the players, and then I will need to run the command again, that's not really the effect that I want.
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The problem is that, there is no other way to check through the whole players every time it ends the for loop, to see if they approached me, cuz what this system does it just checks through the whole ...
324
Yeah, that's the problem, I need an alternative to that. Cuz that loop crashes anything so it can't be stopped, I did a huge rookie mistake over there, but I am out of ideas.
324
Well, it will, I have a command that changes the "radarstatus[playerid]" every time it is executed, but the thing is not that it will not end, it goes through it too fast.
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Good afternoon everyone, I am trying to make a "speedgun" like system, for the cops so that they can track other players. The only problem that I have is that the system I did tracks everything too fa...
324
Actually not, the default port for SA:MP is not 7777 it is actually 8192, but nobody uses it
138
Multumesc tuturor pentru sfaturi, le voi lua in considerare!
672
Well, you can't remove a bullbar from a vehicle, just if you crash it, there should be a way to spawn it without it, and then to attach it to a car, but there is no easy way to get the car without a b...
269
Depinde de plata oferita pentru serviciile prestate.
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Inlocuieste Code: <iframe src="https://radiozu.ro/live" width="100%" height="100%" frameborder="0" autoplay="true" scrolling="no""></iframe> cu Code: <iframe src="http://stream.prof...
740
Try to change this Код: new ID, string[26+MAX_PLAYER_NAME], string2[20+MAX_PLAYER_NAME]; To this Код: new ID, string[50], string2[44];
166
Quote: Originally Posted by Mugalito it's a f7712ng OnPlayerUpdate callback, what should u do? I'm scripting with Pawn from 2010 and I made a lot of codes, I cant even count and I know wha...
138
First of all, the solution for weaponid, is actually called "weapon" in your function, so change that accordingly.
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