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Quote: Originally Posted by pamdex I'll update this plugin - rewriting code (using C++11 standard) and adding multithreaded ColAndreas support instead of MapAndreas - but first I have to m...
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Can the ship move like this?
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I develop a plugin now and often need debugging it with Visual Studio in runtime. When I insert a breakpoint to debug any code my server is stopped for a time. When all have been debugged the server c...
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Quote: Originally Posted by ForT For the picture it seems that works the same way as the GPS plugin, but inside homes, away from the roads also works? yes, it does! it's a mixture of ro...
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Also I created PathFinder in pawn long ago: https://pastebin.com/ere8c6EX
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My plugin will come to the realease soon. https://github.com/Fleynaro/PathFinderCA [SPOILER] [/SPOILER]
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Quote: Originally Posted by ForT Does your Pathfinder work in a 3d world or is it the same as the pamdex plugin that only works 2d? works in 3d. Besides road path finding, here is 2d yet
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But the issue I face working over multithreading is my server to crash sometimes
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For bigger distance(for example, between LS and LV) it is better to use road pathfinding and just CA pathfinding combined. + in a separate thread and then it would be cool very much!
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Also, I will often update colandreas in the branch: https://github.com/Fleynaro/MultiColAndreas
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I am just now making pathfinder plugin used colandreas and a*. I think it is better to implement another algorithm for CA raycastline. I use multithreading. PathFinder on CA: https://github.com/Fleyn...
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Need to say Kalkor about camera collision bug of attached objects to other objects. Im making ship system and my ships consist of attached objects, but unfortunately not camera collision
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Help me pleaase! How to show message: Accessing element at index a past array upper bound b. The message is not shown in my case. PHP код: new lol = 110000; Player[lol] = 10;  PH...
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Quote: Originally Posted by Pottus Honestly cant really help. I don't know much about threads. It took a long time to get ColAndreas to work but finally one night we started seeing the fir...
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Quote: Originally Posted by ****** Threads are hard. Experts get them wrong. If this is your first plugin, I'd suggest avoiding them for now - make a single threaded version first, then ma...
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I created this plugin on CA, but... there`re problems HELP me please, I need any help about this!
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continuation of crash... PHP код: registers: eax            0x0    0 ecx            0x2287df80    579329920 edx            0xc5037caf    -9896272...
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Here I cannot get an answer from the developer of CA. I want to create a PathFinder plugin like this using your plugin instead of MapAndreas. I need using CA functions in other thread. How much safe...
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Я вижу, FCNPC_IsValidMovePath исправлен, значит и проблем с FCNPC_DestroyMovePath тоже нет?
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И еще проблемка.... Нашел серьезный баг. Я так понимаю, он связан с тем багом, про который я говорил в предыдущем...
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