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Quote: Originally Posted by Kalcor I toyed with the idea of making all the server's internal structures available to the plugins. The problem is similar to the issue with memory hacking pl...
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This brings a solution to a rather common problem we had for years. A very common problem: Code: stock MyFunc() { ObviousFeatureThatDoesNotExist(); } stock ObviousFeatureThatDoesNotExist() { ...
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Quote: Originally Posted by Kar This is how I imagined it would be. I never checked the code or tested it.. but if it isn't like this then it should be redone.. Poe's law is strong here
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Quote: Originally Posted by KingHual wouldn't such a high refresh rate be very heavy on the server though? how hard is it on the cpu? Medium rare
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I'm sorry but this is both inefficient and laggy. Here's a much better version, although the script is private: https://www.youtube.com/watch?v=a9AK-F7dfRY
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Quote: Originally Posted by Liberation Is it just me, or does the OnPlayerDamage callback report knife damage as 0.0% when knifing someone in then neck and killing them? If I'm not mistake...
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Don't use SetPlayerHealth in OnPlayerDamage...
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Quote: Originally Posted by Dodo9655 This include seems to cause FPS drops. I have tested both the Linux and Windows versions of SKY plugin. Without this include and without SKY plugin I g...
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@Bradley7: Yeah that's a good idea. YSI has another thing called PlayerArray. @ball: It's more convenient, but the speed is similar.
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Quote: Originally Posted by FilipeSilvens Actually it wasnt that hard. I figured it out. Now it works. But I have two issues. When I set a player's HP to 0, they don't die, any way to fix ...
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Look at the documentation on GitHub. Use OnPlayerDamage.
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Well, the reason you get this error is because I prevent people from accidentally using OnPlayerGiveDamage/OnPlayerTakeDamage. Those should never be used. Either you can remove the from YSI (ugly so...
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Quote: Originally Posted by FilipeSilvens You want the mysql code or my whole code? I'd rather not give my whole script out. Try updating wepon-config from GitHub.
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@gensek4: I added the first fix on GitHub. Thanks! The second thing, however, is your problem. You need to update your SA-MP include files.
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It doesn't even compile without weapon-config! Something is seriously messed up with hooks in either your GM or one of the include files.
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Could you PM me a zip file of the code? I need to recreate this to understand the problem.
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Which compiler do you use? Zeex's or the old one?
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Quote: Originally Posted by Gammix Synchronous OFF mode basically writes the data without any sort of backup. If your program terminates or computer shuts down unexpectedly, you will have ...
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I added a new feature called dynamic variables. Example: pawn Код: new Var1, Var2;// The value of DynVar will update every time Var1 or Var2 changedynamic DynVar <- (Var1, Var2) {    return ...
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