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Quote: Originally Posted by PrivatioBoni @bool: That would of course work for stuff which you don't want to have on connect (e.g. unanswered questions) however surely that would just caus...
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Empty your variables under OnPlayerDisconnect. I.E: Код: enum player {canfly,} Код: public OnPlayerDisconnect {//save stuffPlayer[playerid][canfly] = 0;return 1;}
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It's not working (I'd assume from the code you're showing us) because you aren't moving the player anywhere.
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It doesn't set everyone's admin level to 0 so long as you are loading them at some point later on. I personally, would put it under OnPlayerDisconnect.
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I said LOAD it. Wherever you load your stuff, load your JoinMessage there.
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it gives him level 5 right away or does it give him level 5 when he disconnects and logs in again? SHOW US SOME CODE!
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Well the top part is self explanatory. If you have two different tags it saves it twice under seperate tags. You're saving password again at some point, and it's writing it to the bottom because pass...
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Quote: Originally Posted by DerickClark Still 2 errors pawn Код: error 035: argument type mismatch (argument 1)error 035: argument type mismatch (argument 1)Pawn compiler 3.2.3664   ...
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Код: COMMAND:joinmessage(playerid, params[]) { new string[128], INI:file[128], pName[MAX_PLAYER_NAME]; if(isnull(params)) return SendClientMessage(playerid, COLOUR_RED, "USAGE: {FFFFFF}/jo...
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The Код: INI_SetTag("stuff"); Has to have the same tag as the first one you saved with or it will just write under it with another tag. Edit: Save password when they register so that it never ad...
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well then for the few they can't enter check if they're a cop before executing.
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