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Umm...I was working on one of my scripts and I have to leave now, so, I was working on a problem where I want the foreach loop to go only once in one of the cases inside the switch. For example, paw...
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It is not a textdraw, its a rendered text although textdraws are also rendered text but that is something different. I got this guy and this suggestion is actually very nice. It would be nice to have ...
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Lets keep this at the top for more users to see this. This is very good for those who get annoyed by the constant searching through the script for MySQL related callbacks.
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pawn Код: public OnPlayerConnect(playerid){    Password[playerid] = CreatePlayerTextDraw(playerid, 301.311187, 181.416687, "Enter Password...");    PlayerTextDrawLetterSize(playerid, Password[...
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Quote: Originally Posted by Desha1 no Answer ? To answer the question at hand, Yes, there wont be any bugs if you use both SII and Y_INI together. BUT on the contrary SII is way slower...
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Why do you want to convert from a MUCH faster Y_INI to a MUCH slower SII ? That just doesnt make any sense, but yes, if you do the conversion correct there wont be any bugs.
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Well, I cant think of any way for stopping that from happening at all but you can use the following code pawn Код: public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY...
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Its an include and there isnt any checks to prevent collisions if the include is included anywhere twice or more ? Kyance pls.
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Quote: Originally Posted by iZN You may want to show your code. pawn Код: loadStuff(){    new rows, fields;    print("==> Loading the Required Items.");    cache_get_data(r...
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Quote: Originally Posted by maddinat0r You can now access every row independently by its index through cache_get_row and cache_get_field_content. What was Код: new data[4]; new row_dat...
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Sweet! This just really helped with all the searching through the script for the thread function of a query and then to and fro to the query to edit stuff and manage it all properly.
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I have seen the milestones for R40, but is there an approximate date as to when it'd be released ?
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le noob thinks of writing a tutorial but le noob doesnt know anything about writing a tutorial. So, le noob picks up a recently released script with capture zones and le noob copy pastes everything wi...
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This is really nice. But I'd like to see it roundup the size to the nearest pixel as Pottus said. This way when you change resolution the textdraws moves according to the resolution. Making it roundup...
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Okay, so I have tried every freaking thing that could be possibly done. I have .NET Framework 4 installed, all the VC++ redistributable packages installed with their x64 packages too. I have tried re...
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dude are you kidding me ? I just wrote that the plugin is in its place plus do you consider I'd be dumb enough not to compile the gamemode like even once ? isnt there some way to find what file exactl...
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Okay, so I have tried every freaking thing that could be possibly done. I have .NET Framework 4 installed, all the VC++ redistributable packages installed with their x64 packages too. I have tried re...
95,820