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Seems like something that should've been implemented long ago. Maybe we'll see this in the illusive 0.4.0
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A function to manually remove vehicle parts would be nice. Like the new window feature, but for all possible vehicle components. Bonus points if you add damaged states.
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cnoopers is probably right, those scenes could definitely be rendered in 3ds Max. The problem with using cutscene animations in SAMP is that they use an extended skeleton (things like eyelids, and ex...
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A problem seems to occur when you manually map in LOD objects. They're visible even if you're close enough to render its "parent" object. Is there an efficient way to make LODs fade in when the HD mod...
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SAMP doesn't allow the editing of cull zones atm
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The inner city of San Fierro would be great, imo. All the steep hills and narrow streets.
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Isn't that just straight up GPU artifacting?
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A "special" animation (like being handcuffed) that locks your left arm/hand to your side as if you're carrying something. Useful for things like briefcases, duffel bags, carrying holstered guns, etc.
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Deagle has higher damage but isn't a garaunteed hit. The spread is dogshit after the first shot. It takes actual skill to constantly land shots, as opposed to derping with the shotgun for garaunteed y...
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I used to get this when I had a mod installed that stopped the game from pausing when I tabbed out. Doesn't happen now. Running an AMD R9 280.
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Pending Matite's response to being asked to rig about 50 different skins ))))
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Quote: Originally Posted by Konverse The SA-MP should have an anti roof car surfing like in the GTA-SA single player C: because in some role play servers, I saw a lot of players surfing in...
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I mean... technically it'd be possible. Practically it's never going to fucking happen, lol.
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You could probably keep default walk anims and script in a faster running animation that loops when you're holding W + Space
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Quote: Originally Posted by Sew_Sumi You'll be thrown out of the vehicle IF you don't know how to use it properly... I don't think climbing out of/into a car should require keyboard fin...
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Quote: Originally Posted by Sew_Sumi This is actually in already... The key is F... Whilst the car is moving if you hit f briefly, you'll end up getting back in the window... Can't see wh...
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Some general gameplay improvements, specifically related to vehicles. 1. Properly sync the open/closed state of car doors/trunks/hood. Doors don't sync if the car's not streamed for another player a...
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Quote: Originally Posted by Manolito Some new animations like these (breakdance). It would be nice. http://www.youtube.com/watch?v=37pwbUp8t1I That would require MoCap, a studio, and so...
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For instance, if I mapped in an aircraft carrier with 100 objects on it in various different locations, could I parent said objects to the ship so that they rotate around its axis and move in the dire...
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Quote: Originally Posted by Tomboeg I also thought they already hit the maximum skin limit on GTA. But they didn't apparently as for the new skins added in 0.3.7 RC3. Although they modifie...
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