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Plug'N'Play Zombie System by Weponz - Artificial Intelligence: Sound Detection, Movement/Spawning Algorithms - Multiple Zombie Species: Runner & Sprinter Zombies - Automatic Spawning: Automatic S...
1,498
https://sampwiki.blast.hk/wiki/GangZoneCreate
148
3D Text Labels do this, the only thing you can do is show them only when the player is very close.
528
Quote: Originally Posted by Gammix I thought there was a system for player temperature or something related to heat. But this is a simple object placer. I'd say it has no use in survival g...
915
Quote: Originally Posted by Pottus Seems to be very redundant to me, now I would like to suggest a useful direction for you to take. You should make this script capable of defining multi-o...
915
Quote: Originally Posted by iLearner Don't mean to be a dick, but this is pretty easy to be done and ain't useful at all. Quote: Originally Posted by Pottus It is true that ...
915
Dynamic Fire-Bin System by Weponz Features 100% Dynamic (Create & Delete Fire Bins In-Game) SQLite Database (Choose to Save/Load from SQLite Database) Object Code Log (Simply Copy/Paste Object...
915
ZOMBIE BOTS + LOOT + INVENTORY + ABANDONED POSTS + SURVEY TOWERS + MORE! Zombie System: Advanced zombie AI with 3 types of species: Common Zombie(Run), Sprinter Zombie(Sprint), and Boomer Zombie(Ex...
384
Use MTA Map Editor here https://mtasa.com and convert the map code using http://convertffs.com
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OnPlayerConnect... EDIT: It seams to remove it but you can still "see" it.
78
The top one will work if ReportedReason is a string and the same cell size as str.
70
Have I been living under a rock or is RemoveBuildingForPlayer just not working? Example: Код: RemoveBuildingForPlayer(playerid, 11260, -1198.3984, 808.63281, 42.53125, 0.25);
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Main post updated with ******* video example (demo)
1,665
State of Decay - SA:MP Source ZOMBIE AI + LOOT + INVENTORY + TOWERS + POSTS + MORE! IP: server.sod-samp.com:7777 SITE: www.sod-samp.com TRAILER: www.youtube.com/watch?v=fwfdU4lp324
287
Updated OP with a screenshot of zombies in action during AI testing.
1,665
Add the following under OnPlayerSpawn: pawn Код: ApplyAnimation(playerid, "ROB_BANK", "null", 0, 0, 0, 0, 0, 1); or simply call the function twice.
74
Preload animation libraries. Some require a second ApplyAnimation to work the first time.
74
Is that code in /includes/callbacks.pwn? Otherwise pHealth is used in the include stated.
76