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Alright, can you send the whole OnPlayerEnterCheckpoint?
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Why dont you just do this? Код: SendClientMessage(playerid, 0xFFFFFFF, "You earned 100$, keep working :-)"); GivePlayerMoney(playerid, 100); Instead of defining shitloads of stuff
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They are implented in the gamemode. But still, it doesn't work.
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Код: { if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 411) { if(ArrivedAtCheckPoint[playerid] == 1) { //SCRIPT YOUR SHIT } else ret...
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When I go to the location and type loadgoods, everything works except the trailer does not want to attach to the vehicle. Код: CMD:loadgoods(playerid, params[]) { new vehicleid = GetPlayerVehicle...
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I would like to make a system where the player firstly has to type /start and afterwards he must go to a specific location and type /delivergoods but he must type /start first.
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This one helped me the most thank you!
76
I have the following code: Код: public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { if(IsPlayerInVehicle(playerid, 578) == 1) { SendClientMessage(playerid, COLOR_WHITE, "------...
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