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So I am trying to make my own clothing system that saves.. so I wanted to do this command that you can edit through it ur attached objects and put them on/off and maybe throw them away.. but something...
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well.. that is just a mix up with dialog ids.. try to remove other filterscripts that include dialogs (not such a good solution but my mind is blank at the moment) or u can try to put cali-houses as t...
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Anyone please i need to finish that..
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whole*
and i putted this command in OnPlayerSpawn.. it gave the same response as in the screenshot.. what i realized now that in my clothes file there are 2 created clothes.. in the response it only t...
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pawn Код:
public OnPlayerSpawn(playerid){ IsSpawned[playerid] = 1; if(!zoneupdate) zoneupdate = SetTimer("update_zones",1000,4); TextDrawShowForPlayer(playerid, Time), TextDra...
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i did this command to check if the clothes actually load correctly..
pawn Код:
CMD:cloth(playerid,params[]){ for(new i = 0; i != MAX_PLAYER_ATTACHED_OBJECTS; i++) { new string...
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pawn Код:
public OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:...
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Код:
for(new i=0; i<MAX_PLAYER_ATTACHED_OBJECTS; i++)
{
new index = i;
if(IsPlayerAttachedObjectSlotUsed(playerid, i))
{
RemovePlayerAttachedObject(playerid, i);
...
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So I Got No Errors And So.. i want to make a clothing system that actually saves...
so that is what i had
that is everything i had related to clothes
pawn Код:
public OnPlayerEditAttachedObject(...
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