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I know that if you'll overflow an int, it will cause havoc on the server. What happens if it's filtered using sscanf2 by ******? Let's say you write a huge int using sscanf2. Does it address the overf...
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but he's not the only guy. more will come. How can I fix it so it will be impossible?
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Some hacks that include pickup teleportation, destroy my server's database. I think it's because they reach the integer limit and kill everything. Any way to block it?
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For some reason, once every few restarts, a few random houses gets their data all blank. First is load, second is save. Keep in mind that things like position, exit and design don't change, so I don't...
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Thanks mate, I really hope so
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Interesting idea, I'll try it out. Thanks Jarno +repped
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We know how to get unfrozen, but how can we prevent it from happening in the first place?
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bumpz0r for ****** teh awesome
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Yeah, you're doing your best mate, and I thank you for that. How can I help you track the issue?
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Yes. It is fixes.inc. Upon removal it worked again. I'm still entertained by the fact that the include that was meant to fix bugs caused one :P I use the fixes.inc to avoid 2 players entering vehicle ...
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Code is in pastebin up there. Due to the fact I have many players in the server currently, I'll have to wait a little before testing. Might take some time.
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If a player steals a vehicle and cancels it in the middle, he gets stuck. Any way to solve it Server/Client side? 0.3x, win7 samp.gcnr.tk no mods loaded.
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Yes, I know how to use a menu.
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For some reason, the menu shows but whenever I select an item, the menu dissapears, doesn't do anything, and the player is stuck frozen (the exited menu callback isn't called either) Last thing I did ...
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Is there any graph showing the number of SA-MP players throughout time? I wanted to know if the samp community keeps on growing or otherwise, decreasing. It's an important factor to see if samp will c...
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Quote: Originally Posted by Vince You're looking in wrong places to optimize code. Why is that? Let's say the code is in a loop, OnPlayerUpdate, or OnPlayerTakeDamage, it's really impor...
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My question is a bit theoretical. What would be more efficient? Using "if (bool:usuallyfalse && GetPVarInt(playerid, "bar") > 0)" or Код: if (bool:usuallyfalse){ if(GetPVarInt(playerid,...
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Can you set the pickups timer to spawn (pickup type 2) or distance to respawn? (type 19) Thanks, Bharel
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