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https://sampforum.blast.hk/showthread.php?tid=665702
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kye vegetarian retardion with tinfoil hat Quote: Originally Posted by Variable™ Well, about this burgershot, I noticed their 'team' are the ones who operate and administrate the unoffic...
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Quote: Originally Posted by Verc well i guess,I only can hope that new beta testers or even developers(maybe?) would be appointed in the future. pls someone say something lol big lol i...
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Quote: Originally Posted by saloun We should wait for explanations from Kalcor before jumping into any conclusions. most of us already know why....
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Quote: Originally Posted by CONTROLA the next guy on my list is Kalcor do it... free the boys.
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Quote: Originally Posted by J0sh... Wtf yless and Tommy are both ****** users and deserve to be shot dead stop trolling this thread burgershitter
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Quote: Originally Posted by Muphyyy ok but nobody loves you on ragemp rolf fax!!!
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tommy is a big idiot that why and y less tinfoil hat fell off
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Quote: Originally Posted by maikeel what have you been doing for 8 years in samp? lmfao, check vcrp and shut up pretty sure he was heavily involved in VCRP but go on.
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Quote: Originally Posted by Kalcor There are still lots of players on 0.3e. I wonder when they'll upgrade to 0.3x? roses r red violets r blue maybe never. maybe soon. release 0.3.8 wi...
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Quote: Originally Posted by Kalcor If there's a DL-R2, it'll have custom ifps and vehicles. I was thinking about all that stuff while DL was being developed. Most of the Russian servers, ...
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https://sampwiki.blast.hk/wiki/OnPlayerTakeDamage https://sampwiki.blast.hk/wiki/Gettime
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https://sampwiki.blast.hk/wiki/IsPlayerInRangeOfPoint -- https://sampwiki.blast.hk/wiki/PlayerPlaySound (http://pastebin.com/A1PbQZPd) https://sampwiki.blast.hk/wiki/SendClientMessage
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Quote: Originally Posted by XXCrazyMan707XX Not sure if this is bugged, but the response variable hardly ever outputs 1 when the save icon is clicked under OnPlayerEditDynamicObject. It ou...
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Forgot to post on here. Really enjoy this method, makes attaching objects a breeze.
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Quote: Originally Posted by Natric Bump, how to know that the explosion happened?? Under which callback? I tried under OnVehicleDeath and it doesn't work at all.. You could've debugged ...
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You might be calling pawn Код: SendDeathMessage(killerid, playerid, reason); twice, show us your OnPlayerDeath callback
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The quickest method would be pawn Код: NetStats_GetConnectedTime(playerid); https://sampwiki.blast.hk/wiki/NetStats_GetConnectedTime
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