Search Results
https://sampforum.blast.hk/showthread.php?tid=665702
17,050
kye vegetarian retardion with tinfoil hat
Quote:
Originally Posted by Variable™
Well, about this burgershot, I noticed their 'team' are the ones who operate and administrate the unoffic...
17,050
Quote:
Originally Posted by Verc
well i guess,I only can hope that new beta testers or even developers(maybe?) would be appointed in the future.
pls someone say something lol
big lol i...
17,050
Quote:
Originally Posted by saloun
We should wait for explanations from Kalcor before jumping into any conclusions.
most of us already know why....
17,050
Quote:
Originally Posted by CONTROLA
the next guy on my list is Kalcor
do it... free the boys.
17,050
Quote:
Originally Posted by J0sh...
Wtf yless and Tommy are both ****** users and deserve to be shot dead
stop trolling this thread burgershitter
17,050
Quote:
Originally Posted by Muphyyy
ok but nobody loves you on ragemp rolf
fax!!!
17,050
tommy is a big idiot that why and y less tinfoil hat fell off
17,050
Quote:
Originally Posted by maikeel
what have you been doing for 8 years in samp? lmfao, check vcrp and shut up
pretty sure he was heavily involved in VCRP but go on.
8,809
Quote:
Originally Posted by Kalcor
There are still lots of players on 0.3e. I wonder when they'll upgrade to 0.3x?
roses r red violets r blue
maybe never. maybe soon.
release 0.3.8 wi...
8,809
Quote:
Originally Posted by Kalcor
If there's a DL-R2, it'll have custom ifps and vehicles. I was thinking about all that stuff while DL was being developed.
Most of the Russian servers, ...
8,809
https://sampwiki.blast.hk/wiki/OnPlayerTakeDamage
https://sampwiki.blast.hk/wiki/Gettime
95
https://sampwiki.blast.hk/wiki/IsPlayerInRangeOfPoint
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https://sampwiki.blast.hk/wiki/PlayerPlaySound (http://pastebin.com/A1PbQZPd)
https://sampwiki.blast.hk/wiki/SendClientMessage
185
Quote:
Originally Posted by XXCrazyMan707XX
Not sure if this is bugged, but the response variable hardly ever outputs 1 when the save icon is clicked under OnPlayerEditDynamicObject. It ou...
88,451
Forgot to post on here.
Really enjoy this method, makes attaching objects a breeze.
426
Quote:
Originally Posted by Natric
Bump, how to know that the explosion happened?? Under which callback? I tried under OnVehicleDeath and it doesn't work at all..
You could've debugged ...
164
You might be calling
pawn Код:
SendDeathMessage(killerid, playerid, reason);
twice, show us your OnPlayerDeath callback
126
The quickest method would be
pawn Код:
NetStats_GetConnectedTime(playerid);
https://sampwiki.blast.hk/wiki/NetStats_GetConnectedTime
157