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Quote: Originally Posted by Abagail You can do something like: pawn Код: foreach(Player, i) {if(PlayerInfo[playerid][pSpawnVehicle] > 0) {DestroyVehicle(PlayerInfo[playerid][pSpawn...
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Hello SA-MP Forum. I have a question some of you might be able to answer. So here we go! I downloaded a Filterscript from the SA-MP Forum here. It's Called ''CarSpawner'' (Forgot who made it, sorry....
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It might be possible if you overlay the default map with your map. (I.E. Putting a black square over it with your map on it.) But it wouldnt move or show where you are (Unless you know how to make tha...
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I included all the #include 's pawn Код: #include <foreach>#include <sscanf2>#include <zcmd>#include <YSI> I tried updating it to the beta version 0.3z version (All the op...
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Quote: Originally Posted by Jhony_Blaze +rep for everyone then Thanks! I'm glad we were able to help you with your problem.
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SetPlayerInterior should do the trick as you used the code before to go to that interior id
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pawn Код: CMD:exit(playerid, params[]){       if(IsPlayerInRangeOfPoint(playerid,3.0,246.3760,109.2460,1003.2188)) //City Hall       {         SetPlayerInterior(playerid,0);      Â...
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Quote: Originally Posted by Blademaster680 Did you update all the inc files? or just some? I downloaded the .zip file which contains all the files. So i think i replaced them all (Unles...
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Hello SA-MP forum. When i compile my script i get the following errors: pawn Код: C:\Users\Izzy\Desktop\SG RP\pawno\include\YSI\internal\..\y_scriptinit.inc(258) : error 017: undefined symbol "Sc...
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Really nice map, only thing i dont like about it is the gate you used infront of the booth. Keep up the work
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as far as i understand you,... you want it so when people enter the betting store (on the picture above) That is shows a checkpoint, that does not dissapear? Try: /save [optional name here] AddStat...
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Quote: Originally Posted by DaRk_RaiN This is seriously like the third thread about DeAMX today, the answer in quite simply......no. I have the program that does it? Also the one that s...
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i had the same problem because another file used to set a "Draw Distance" for all dynamic objects i used inside my gamemode.... Maybe you have the same problem i am not sure.
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There is. Try a decompiler, They can be found anywhere. (If you are attempting to steal a script,... most people secure their files now,.. and place a "anti-decompile" on them < If this is the ca...
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18 Objects... But still something makes me like it.... Nicely done.
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Don't make it just a DM.... Make it so people can vote for a game!! Vote: Capture the Flag (Make it with 3x flag capture ex: flag captured: [0/3]) Tag Team (When i player gets hit, hes out,... the la...
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it doesnt have to be insie your server.cfg 1. Is it in the right folder? (Filterscripts) 2. If so,... try /rcon loadfs "NAME" if it fails try this 3. /rcon reloadfs "NAME" If that doesnt work,... d...
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1. Get into a helicopter. 2. When you reach the height you want to be and the position, do /save 3. thats all really,... you can really easy get to high altitudes by alot of things Jetpacks, Heli's, ...
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Quote: Originally Posted by Denying Just a little question, when you create the spike object with CreateObject, when you drive over it.. will your tires get torned? They won't be torned...
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This might save time for people that want the map.... pawn Код: CreateObject(4682,1883.0000000,-1435.2998000,-6.6000000,0.0000000,0.0000000,0.0000000); //object(ladtbuild3_lan2) (1)CreateObject(46...
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