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That doesn't work since "returnFactionLockers" is a function, thank you anyway
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pawn Код: returnFactionLockers(playerid, iFaction){    new szDialog[1024], szGun[32];    strcat(szDialog, "Badge (on/off-duty)\nKevlar Vest (100 armour)\nNew Uniform (100 health)\nX26 Tazer\nH...
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My MYSQL is loading my factions wrong and my other things, but the faction code is below: pawn Код: case THREAD_LOAD_FACTIONS:        {            new szLabel[128];            fo...
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All of that data loads fine, its just the vehicles messing up
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pawn Код: case THREAD_LOAD_FACVEHS:        {            for(new row = 0; row < szRows; ++row)            {                for(new iFac = 1; iFac < MAX_FACTION; iFac++...
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Quote: Originally Posted by zPain Change: pawn Код: FactionInfo[szRows] for: pawn Код: FactionInfo[row] Well, I currently have 2 factions in the database. It only loads the s...
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"row" is different to "rows" szRows is the same as rows
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Quote: Originally Posted by magnusburton Shouldn't this solve it? pawn Код: for(new row = 0; row < szRows; row++) That helped actually, I made it print the name of the faction n...
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pawn Код: case THREAD_LOAD_FACTIONS:        {            new rows, szLabel[128];            cache_get_data(rows, szFields);            for(new row = 0; row < szRows; szRow...
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Not sure, I kinda fixed it. pawn Код: case THREAD_LOAD_FACVEHS:        {            new rows, iFac = 0;            for(new row = 0; row < szRows; ++row)            {   ...
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Yes, although that code made the vehicles spawn even more
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