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Your code should be something like this i hope Code: cache_get_field_content(i, "HName", HouseInfo[i][HName],1, 30); Syntax Code: cache_get_field_content(row, const field_name[], destination[], con...
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Код: // under onplayerspawn ResetMoneyBar(playerid);//Resets the money in the M4 moneybar, Do not remove! GivePlayerCash(playerid,pInfo[playerid][Money]); You are adding money to the pla...
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wait a minute Код: ResVehicle[vcount] = AddStaticVehicleEx(vInfo[i][vModel],vInfo[i][vLastX],vInfo[i][vLastY],vInfo[i][vLastZ],vInfo[i][vLastA],vInfo[i][vColor1],vInfo[i][vColor2],-1); so you are ...
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Do you have a code under OnPlayerConnect to check weather the player is banned or not?
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You forgot to add 2 closing brackets(]) here, Код: VehicleInfo[vid[vColor1], VehicleInfo[vid [vColor2] Just add the closing brackets and it should look like this Код: VehicleInfo[vid][vColor1]...
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Quote: Originally Posted by GwENiko This is as far as the kill system goes, the normal killing spree works just fine, and all else. Except when it comes to highest killing spree, it alway...
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where do u use the enums? I mean something like PlayerInfo[].... Should be there.Post it also so that i can help u.
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Quote: Originally Posted by biker122 Good job! Quote: Originally Posted by phoon Nice work. Thank you.
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Quote: Originally Posted by AroseKhanNaizi Looks good and simple 10/10 Thank you mate.
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C4 System About This FS This is a simple C4 FS which uses A Satchel Charge as C4 object. Commands /plantc4 - Plant a c4 the current standing location of the player. How to Use After planting...
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he didnt copy and paste it.He added this PHP код:         if(!IsPlayerInCheckpoint(playerid))           {          SendClientMessage(playerid, COLOR_ERROR, "Select...
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Quote: Originally Posted by Mriss I need help with a House System I am making, I am stuck at the "making commands" Part of it, if anyone can help me, heres the script > pawn Код: #d...
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Very nice Tutorial.Makes it easy for scripters to add Capture zones.Good Job +rep
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Код: public OnBombExplode(playerid, num, Float:x, Float:y, Float:z) { return 1; } Replace it with Код: public OnBombExplode(playerid, num, Float:x, Float:y, Float:z) { ...
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See inside the script.I assume if you set cia to 1337 you might get it.Try it.Because SFCRRPG dosent save CIA as 1.It saves as 1337.Try it out and tell the result.
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Quote: Originally Posted by [uL]Pottus Hmmm, that could be a useful trick how did you make them non-collidable ? (LOD Objects) You need to delete as well. I didn't make it non-colidable.
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The objects are visible for a few secs.And then they dis appear.And after 2-3 secs again it appears
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Quote: Originally Posted by Stanford Make sure that you put that line under OnPlayerConnect Yep.It is under OnPlayerConnect
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Quote: Originally Posted by Necip I think you shall download a newer version of RemoveBuilding include I didnt use any includes
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