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https://dev.prineside.com/en/gtasa_s...24-kmb_atm1_2/ Object model ID 19324 Has collision Yes Breaks on hit No
393
Not really helpful. I wouldn't recommend this to anyone, especially if they're just learning.
7,722
60 objects? Really? You could use 0.3.dl to your advantage here.
904
Team IDs are 0-254 (0 is valid). 255 is NO_TEAM.
202
You're all forgetting that Y_Less wasn't in the beta team until very recently when Kalcor re added him. Him (and Tommy) being banned won't impact anything. This outrage is stupid. Quote: ...
17,062
"use direct links instead." is in your own quote so no, probably not.
689
That link is really shady and you won't see a lot of people clicking it.
689
Why don\'t you attach more of the money bag objects as they pick it up?
1,205
IIRC OnPlayerWeaponShot will not be called if you're shooting a dynamic object unless OnPlayerShootDynamicObject is called.
257
Why are you using cache_get_value_name? Anyway, if you're on the latest version, this is how you cache_get_value_name: pawn Code: new dest[128];cache_get_value_name(0, "name", dest);printf("The val...
230
Dialog: does not have a dialogid argument. pawn Code: Dialog:WeaponMenu(playerid, response, listitem, inputtext[])
121
The coordinates are right there for you to use. GetObjectPos is returning its actual position, not the one in editing. You don't need to do that. pawn Code: Float:fX, Float:fY, Float:fZ, Float:fRot...
103
Well does SaveGarage save the price to the database? Show the function.
126
You don't need to use state change, OnPlayerEnterVehicle is fine. Simply get their position and set it to current. pawn Code: new Float:PosX,    Float:PosY;    Float:PosZ;GetPlayerPos(playerid...
743
Are you sure that's a player object?
322
Why in the world are you running a query every time? Just iterate through DynamicDoors and et cetera.
194
https://sampforum.blast.hk/showthread.php?tid=643553
198
Replace "dcmd_" with "CMD:"
145
Well it doesn't look like you're saving any statistics. What does OnUpdate do? Also: Why? pawn Code: while (x<500){    if (x!=(0xFFFF))    {        CallRemoteFunction("OnPlayerDisconnect...
129