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Use SetPlayerSkin under login fuction to set it to a specific skin each time they login. Use it under register function to set it once when they register. Read the link he provided to know how to use...
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Hahahahha it could be a lot better it's to empty. But the idea is good
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Yes low economy is good ofcourse... And i must agree with @IceCube! Btw your name is very interesting, sometime i like to say Fox has been foxed up, when i ban players on my server.
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pawn Код: if(strcmp("/sal", cmdtext, true, 10) == 0)    {        new pName[MAX_PLAYER_NAME];        GetPlayerName(playerid, pName, sizeof(pName));        if(!strcmp(name,"Sal",true))...
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Like the title says, for example weather cleo, aimbot etc.. All the .cs files
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Quote: Originally Posted by amirab maybe maybe maybe it's because of this that written in OnPlayerDeath : ASI_SetPlayerHealth(playerid, 30); don't set the health here , set it when player ...
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Quote: Originally Posted by amirab set a var that shows player is dead , then OnPlayerSpawn use it to set pos in anywhere you want and freeze I set the pos, it's not problem in coords. ...
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The point is that sometime keeps respawning and killing player in same time and that can be 100 times in a row, just wondering how to solve that
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Hello i wonder is there a way to evade onplayerdeath returns SpawnPlayer just came on that part in gm i work on, sometime when i die, i get stucked it keeps respawning player and kills him in console ...
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Quote: Originally Posted by Flokx I don't see any change Look closer then.. You had your SjKey set to 1 when it turned off and 0 when it was on
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Quote: Originally Posted by Jefff You need edit ZCMD inc for this or use ZCMD OnPlayerCommandReceived How could I use OnPlayerCommandRecived for that?
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