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Do you have all your .map files in your scriptfiles?
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Check your if statements. They're a bit mixed up.
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Quote: Originally Posted by [uL]Pottus Yeah it is defined by default. @cookiemonster: Usually you do this... #undef MAX_PLAYERS #define MAX_PLAYERS 100 Always compile to your max slots...
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Great i might use it for my server.
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Can't you stick to one topic? I gave you an answer in here: https://sampforum.blast.hk/showthread.php?tid=416849
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Quote: Originally Posted by captainjohn What? This is not even your thread is it? Sorry, I was out and on my brothers phone. Didn't notice he was signed in..
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Hi guys, I've got a little problem, OnPlayerConnect isn't being called. I've never had this happen to me before. The code I was using is below. pawn Код: public OnPlayerConnect(playerid){    pr...
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if(target != INVALID_PLAYER_ID) This means if the target is NOT a valid playerid. Make sure your code isn't backwards.
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pawn Код: new target;            target = ReturnUser("inputtext");            if(target != INVALID_PLAYER_ID) Target is a integer. Not a string. ReturnUser return's a ID, not a name.
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Quote: Originally Posted by Hittop65 Hey guys i know this is a old post but i tried Gansta's code on my server and BOOM it does work THANKS BRO! Really? Any need for that?
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pawn Код: forward public OnPlayerFailedPruefung(playerid);forward public SetPlayerPosEx(playerid,Float:Xpos,Float:Ypos,Float:Zpos,Float:Angle);
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