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Do you have all your .map files in your scriptfiles?
111
Check your if statements. They're a bit mixed up.
55
Or even easier; re-add the server!
194
Quote:
Originally Posted by [uL]Pottus
Yeah it is defined by default.
@cookiemonster: Usually you do this...
#undef MAX_PLAYERS
#define MAX_PLAYERS 100
Always compile to your max slots...
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#define MAX_PLAYERS 500
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Can't you stick to one topic? I gave you an answer in here: https://sampforum.blast.hk/showthread.php?tid=416849
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if(pInfo[id][AdminVariable > 0) return 0;
175
Quote:
Originally Posted by captainjohn
What?
This is not even your thread is it?
Sorry, I was out and on my brothers phone. Didn't notice he was signed in..
144
Hi guys, I've got a little problem, OnPlayerConnect isn't being called. I've never had this happen to me before. The code I was using is below.
pawn Код:
public OnPlayerConnect(playerid){ pr...
144
if(target != INVALID_PLAYER_ID)
This means if the target is NOT a valid playerid. Make sure your code isn't backwards.
155
pawn Код:
new target; target = ReturnUser("inputtext"); if(target != INVALID_PLAYER_ID)
Target is a integer. Not a string. ReturnUser return's a ID, not a name.
155
Quote:
Originally Posted by Hittop65
Hey guys i know this is a old post but i tried Gansta's code on my server and BOOM it does work THANKS BRO!
Really? Any need for that?
129
pawn Код:
forward public OnPlayerFailedPruefung(playerid);forward public SetPlayerPosEx(playerid,Float:Xpos,Float:Ypos,Float:Zpos,Float:Angle);
72