Search Results
Quote:
Originally Posted by Kar
at "Edit box"
hug.
773
WHERE IS TextDrawSize
773
1,275
Quote:
Originally Posted by Kar
Help?
pawn Код:
stock PrintMass(){ new Float:vehicle_weight; vehicle_weight = GetVehicleModelInfoAsFloat(Junkyard_Dog, "fMass"); ...
1,583
Quote:
Originally Posted by john77
Okay so I used this editor I got the code added to gamemode include but it didn't work I tried this
public OnGameModeInit()
{
// Add a Hydra to the ...
30,297
Quote:
Originally Posted by CreativityLacker
I did expect a better attitude from someone with 13,000 posts and 1800+ rep.
Thought we had some good people in this community with appropriate...
1,081
Quote:
Originally Posted by Gigi-The-Beast
It works...
I've developed my method for detection and it is 100% accurate. It is quite easy.
if you play with camera position, then it is ver...
837
can somebody include deque too?
edit:
cstl.cpp download - http://www.solidfiles.com/d/d5e9b04996/
cstl.cpp pastebin - http://pastebin.com/807FfPGT
(with cyber_punk fixes)
added:
all default vecto...
3,077
did you change every object material by yourself? :O
360
actually this map is terrible. Blinking objects everywhere, lightining bugged. 3/10 for the idea.
448
https://sampforum.blast.hk/showthread.php?tid=380955
161
Quote:
Originally Posted by ******
enums aren't arrays and you can't use them as arrays like that. You aren't making a multi-dimensional array by using an enum for the first dimension.
...
102
Quote:
Originally Posted by _Jake_
what is the code in the line 998?
i already commented that line
objects[gTag][gTag_i][obj_id] = CreateDynamicObject( // 998 line
102
PHP код:
// defines
#define coords Float:_x, Float:_y, Float:_z
#define coords2 Float:_x2, Float:_y2, Float:_z2
new gTag_i; // somewhere in the code, used for array indexes...
102
Quote:
Originally Posted by Dystans
Hi. I don't know it's an bug or maybe I'm doing something wrong. Further - I've this code:
pawn Code:
extern "C"{ bool __stdcall OnPlayerConnect(in...
11,470