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It seems so yea. I don't know where the problem is because I tested it again with a blank script and the same plugins but I get ID 0 and not 8 again. And I never programmed NPC's into my gamemode. I'l...
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Quote: Originally Posted by Rockyyy I guess that is not his ip and he just removed it while posting so none can know it That is what I did. The bug is just about the wrong ID.
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There are no plugins and no NPC records and I don't use filterscripts. As you can already see: [15:26:41] Incoming connection: 0.0.0.0:00000 id: 0 I had ID 0 during the connection process and after t...
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Since 0.3.7, OnPlayerConnect will not be called properly. I'm the first player without any bots on my 0.3.7 RC4 server and OnPlayerConnect says that I have ID 8 but that is actually not true. I have I...
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Since 0.3.7, OnPlayerConnect will not be called properly. I'm the first player without any bots on my 0.3.7 RC3 server and OnPlayerConnect says that I have ID 8 but that is actually not true. I have I...
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Since 0.3.7-RC3 my game crashes after spawning (sometimes): Код: SA-MP 0.3.7-RC3-3 Exception At Address: 0x007324B6 Base: 0x03F50000 Registers: EAX: 0x00000002 EBX: 0x0000006F ECX: 0x04FEC498 ED...
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It worked with 0.3z R4 but not with 0.3.7 RC 1. But I don't care. I've already solved it. I placed the RemoveBuildingForPlayer code in OnPlayerRequestClass.
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I don't use any filterscripts. Only my includes and my self written script.
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No, I have only "return 1;" in OnPlayerConnect.
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OK, I found the problem. It is not possible to use "RemoveBuildingForPlayer" in OnPlayerConnect. That is why the filterscript is working.
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Hi, after I updated my test server on version 0.3.7 RC 1, the function "RemoveBuildingForPlayer" has no effect. The objects are still displayed. // Edit: Sorry, wrong category. It would be nice if s...
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