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I do not have this problem, it works without problems with 1 TXD for several DFF.
486
Look this for example : https://github.com/Pyrax/samp-docker This a Dockerfile for samp, it's really interesting and complete solution to this problem
804
I have a same problem when i upgrade to debian 9. I think, the best solution is to externalise service in a docker container from debian 8 image. This is a best practice if you want to stay updated fo...
804
Waahhoooo !! This is a really nice job. You're the best !! :P + 1
552
Ca ? Code: -- if(!sscanf(params,"s[32]I(0)I(0)I(-1)",strmodel,param[0],param[1],param[2])) return SendClientMessage(playerid, -1, "CMD : /veh [model/id] [*couleur 1] [*couleur 2] [*time respawn]"); ...
1,413
My problem is fixed, I updated all my plugins and includes and it works perfectly. Sorry for the wrong bug, and thank you for this update YSF .
47,321
GetPlayerFacingAngle donne l'angle de vue alors que GetXYFront donne la position X Y en face du joueur par rapport а son angle. Si je met juste l'angle alors la voiture ce crйera а la mкme positio...
1,413
you have no idea where it might come? It's really important for me
47,321
Voila j'ai edit pour les paramиtres optionnel mкme si toute fois ca restй optionel et voila ma fonction GetVehicleModelByName : Code: -- new NomVehicule[212][32] = { "Landstalker","Bravura",...
1,413
On Windows, i have not tested on Linux server. Код: public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid) { if(MSInfo[playerid][menu_dialogid] > 0) { if(playertextid == ...
47,321
Code: -- YCMD:veh(playerid, params, help) { new strmodel[32], param[3], result_model; if(!sscanf(params,"s[32]I(0)I(0)I(-1)",strmodel,param[0],param[1],param[2])) return SendClientMessage...
1,413
I have a problem with 'IsValidPlayerTextDraw' function, she does'nt work on the R13 version. EDIT : When i use 'PlayerTextDrawGetString' my server crashes. There is a problem with textdraws function.
47,321
There is a probleme with textdraw, TextDrawIsVisible not work on R13 version.
47,321
Quote: -- Si oui. Pastebin et un grand merci. -- L'exercice t'a pas servit а grand chose, puisque tu ne sais toujours pas comment le rйaliser par toi mкme.
1,716
Just put comment on native GetModelObject and GetPlayerModelObject in include YSF and it's good.
47,321
Wah, nice job. It's possible you make an include file for this ?
1,562
Allй on reste sur les textdraw, je met au dйfi celui qui rйalisera une fonction qui permet de dйplacer en mouvement un textdraw quelconque. Je conseil d'utiliser le plugin YSF qui peut apporter un...
1,413
Bah ouaip, voila j'ai йdit le code pour strunpack :)
1,413
la variable 'i' est incrйmenter dans la boucle for 'for(new i = 0; i<strlen(str); i++)', enfin j'ai toujours procйder ainsi, on incrйmente i manuellement si on utilise 'while' non ?
1,413