Search Results
Still works normally but only on house ID1 maybe its with the idx
107
I have this under OnPlayerEnterCheckPoint Код: for(new idx=1; idx<MAX_HOUSES; idx++) { new zone[MAX_ZONE_NAME]; GetPlayer2DZone(playerid, zone, MAX_ZONE_NAME); new str[256]; ...
107
I made a system that if player close to somewhere it shows him a checkpoint, and when he enters it he gets a message. The problem is that he pick up the checkpoint he gets it again because it works on...
66
Quote: Originally Posted by Schneider Are you changing that info within a loop? Yes, the information is changing for each business and another problem just came up. First I was able to ...
112
Quote: Originally Posted by Schneider Add 'bPickup' to your BizInfo-enum, when you create a pickup for a business, use: pawn Код: BizInfo[id][bPickup] = Create(Dynamic)Pickup(......); ...
112
That's what I got, and I want to define the pickup, I mean each business has it's own information and it's own pickup. So I want that when player pickup the business pickup, he will see business infor...
112
Manged to use some other finders and there's no open barackts, other ideas?
143
I've edited many minors things at the past hour and it's hard to find which, help with software could be good...
143
Program dosen't work, I start it but nothing happends.
143
When compiling the gamemode, after 10 seconds I get a windows message that pawn compiler library has stopped responding, yesterday all went good...
143
Quote: Originally Posted by maiky1499 Kinda lost you back there; I have this Код: format(string, sizeof(string), "%s", params); VehSign[veh] = 1; vcallsign[veh] = Create3DTextLabel(str...
169
I'm building a house system that the house pickup is actually a checkpoint and when players get closer to a checkpoint he sees it; Код: forward HouseUpdate(); public HouseUpdate() { new playerid;...
89