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Quote: Originally Posted by Rancho I always program my game modes in C++, not in Pawn. Pawn is very plain. You must write much more code in Pawn rather than C++ while writing same game mod...
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Hello SA-MP community, I was wondering what are your opinions on them so called plugins which allow you to script in different languages, such as: Javascript, Java, C+ etc. And, are you planning on wr...
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Hello, We all know that SA:MP has its own key detection, however the keys are very limited. Has anyone got here enough experience to create a plugin which includes all the keyboard keys? I'd like to c...
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Quote: Originally Posted by Samieastwood but this when they finish the tutorial right? when the player clicks register it will run them through a tutorial I doubt that's what's causing ...
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Sorry, I'm not understanding what you're trying to do. Could you explain it to me abit more so I can help you?
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Are you sure your plugin are up to date? Could you show me your config file?
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Do the following... Find public OnPlayerSpawn and add the following: Код: SetPlayerPos(playerid, x, y, z); Replace the x, y and z with coordinates. This should do the job.
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Add a new stock which specifies all the vehicles which can be modified: Код: stock ModifiableVehicle(vehicleid) { switch (vehicleid) { case 445, 401, 518, 527, 542, 507, 585, 419, 526, 466...
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I'd suggest a socket plugin. Take a look at this thread: https://sampforum.blast.hk/showthread.php?tid=333934 More information on how to use the socket plugin in PHP: Quote: Originally Pos...
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Hello, I'm having a problem. I'm running a query which select a username, however the thread takes for ever. So before I even manage to get the username from the thread, my script has already printed ...
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Well, it depends on the type of outside system you're planning on using. If you're planning on making a Control Panel using PHP then I'd suggest a socket plugin. Take a look at this thread: https://sa...
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Quote: Originally Posted by Nero_3D extract the number from the inputtext with sscanf (inputtext contains the selected line) pawn Код: // OnPlayerDialogResponse    new carid;    //...
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Quote: Originally Posted by SKAzini Set the removed car ID to -1 then reassign all the ids, skipping the -1. That's all I could come up with currently. Reassigning all of the IDs is not...
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Quote: Originally Posted by ItzRbj do u have on the end of each ShowPlayerDialog the "Previous" , "Next"); ? This has no relevance to my situation.
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Quote: Originally Posted by dominik523 If you remove car 3 from the ShowPlayerDialog function, you will only have 3 options to choose, and they will go 0,1,2 Yes, but the point is that ...
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Hello, I'm facing an issue at this moment. I've got a dialog as following: Car 1 - lisitem = 0 Car 2 - listitem = 1 Car 3 - listitem = 2 Car 4 - listitem = 3 If I was to get rid of Car 3 then it wou...
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Quote: Originally Posted by ****** As it is, "name" will contain the whole of the rest of the string. Do something like this: pawn Код: sscanf(params, "is[20]S(no)[20]", vehicleID, n...
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Sorry, I've misread the actual lines that you provided me. It has nothing to do with the gamemode. It's to do with ****** and sscanf. Make sure they're up to date.
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I need the lines, not the gamemode.
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We need lines 69, 568, 573 and 2619. It states the lines in brackets. I'd prefer if you pasted the whole function/command.
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